Struct gdnative::MeshDataTool
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pub struct MeshDataTool { /* fields omitted */ }
core class MeshDataTool : Reference
(reference counted)
Base class
MeshDataTool inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl MeshDataTool
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn clear(&mut self)
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pub fn create_from_surface(
&mut self,
mesh: Option<ArrayMesh>,
surface: i64
) -> GodotResult
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&mut self,
mesh: Option<ArrayMesh>,
surface: i64
) -> GodotResult
pub fn commit_to_surface(&mut self, mesh: Option<ArrayMesh>) -> GodotResult
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pub fn get_format(&self) -> i64
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pub fn get_vertex_count(&self) -> i64
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pub fn get_edge_count(&self) -> i64
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pub fn get_face_count(&self) -> i64
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pub fn set_vertex(&mut self, idx: i64, vertex: Vector3)
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pub fn get_vertex(&self, idx: i64) -> Vector3
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pub fn set_vertex_normal(&mut self, idx: i64, normal: Vector3)
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pub fn get_vertex_normal(&self, idx: i64) -> Vector3
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pub fn set_vertex_tangent(&mut self, idx: i64, tangent: Plane)
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pub fn get_vertex_tangent(&self, idx: i64) -> Plane
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pub fn set_vertex_uv(&mut self, idx: i64, uv: Vector2)
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pub fn get_vertex_uv(&self, idx: i64) -> Vector2
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pub fn set_vertex_uv2(&mut self, idx: i64, uv2: Vector2)
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pub fn get_vertex_uv2(&self, idx: i64) -> Vector2
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pub fn set_vertex_color(&mut self, idx: i64, color: Color)
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pub fn get_vertex_color(&self, idx: i64) -> Color
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pub fn set_vertex_bones(&mut self, idx: i64, bones: Int32Array)
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pub fn get_vertex_bones(&self, idx: i64) -> Int32Array
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pub fn set_vertex_weights(&mut self, idx: i64, weights: Float32Array)
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pub fn get_vertex_weights(&self, idx: i64) -> Float32Array
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pub fn set_vertex_meta(&mut self, idx: i64, meta: Variant)
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pub fn get_vertex_meta(&self, idx: i64) -> Variant
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pub fn get_vertex_edges(&self, idx: i64) -> Int32Array
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pub fn get_vertex_faces(&self, idx: i64) -> Int32Array
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pub fn get_edge_vertex(&self, idx: i64, vertex: i64) -> i64
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pub fn get_edge_faces(&self, idx: i64) -> Int32Array
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pub fn set_edge_meta(&mut self, idx: i64, meta: Variant)
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pub fn get_edge_meta(&self, idx: i64) -> Variant
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pub fn get_face_vertex(&self, idx: i64, vertex: i64) -> i64
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pub fn get_face_edge(&self, idx: i64, edge: i64) -> i64
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pub fn set_face_meta(&mut self, idx: i64, meta: Variant)
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pub fn get_face_meta(&self, idx: i64) -> Variant
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pub fn get_face_normal(&self, idx: i64) -> Vector3
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pub fn set_material(&mut self, material: Option<Material>)
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pub fn get_material(&self) -> Option<Material>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for MeshDataTool
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for MeshDataTool
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.