Struct gdnative::MainLoop
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pub struct MainLoop { /* fields omitted */ }
core class MainLoop : Object
(manually managed)
Base class
MainLoop inherits Object and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using MainLoop::free
.
Methods
impl MainLoop
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pub fn as_object(&self) -> Object
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using MainLoop::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn _input_event(&mut self, ev: Option<InputEvent>)
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pub fn _input_text(&mut self, text: GodotString)
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pub fn _initialize(&mut self)
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pub fn _iteration(&mut self, delta: f64)
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pub fn _idle(&mut self, delta: f64)
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pub fn _drop_files(&mut self, files: StringArray, screen: i64)
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pub fn _finalize(&mut self)
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pub fn input_event(&mut self, ev: Option<InputEvent>)
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pub fn input_text(&mut self, text: GodotString)
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pub fn init(&mut self)
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pub fn iteration(&mut self, delta: f64) -> bool
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pub fn idle(&mut self, delta: f64) -> bool
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pub fn finish(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Object>
pub fn _notification(&mut self, what: i64)
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _get(&mut self, property: GodotString)
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pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _init(&mut self)
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pub fn get_class(&self) -> GodotString
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pub fn is_class(&self, _type: GodotString) -> bool
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pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn get(&self, property: GodotString) -> Variant
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_property_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
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pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn get_instance_id(&self) -> i64
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pub fn set_script(&mut self, script: Option<Reference>)
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pub fn get_script(&self) -> Option<Reference>
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn has_meta(&self, name: GodotString) -> bool
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pub fn get_meta_list(&self) -> StringArray
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn has_method(&self, method: GodotString) -> bool
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pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub fn set_block_signals(&mut self, enable: bool)
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pub fn is_blocking_signals(&self) -> bool
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pub fn property_list_changed_notify(&mut self)
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pub fn set_message_translation(&mut self, enable: bool)
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pub fn can_translate_messages(&self) -> bool
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pub fn tr(&self, message: GodotString) -> GodotString
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pub fn is_queued_for_deletion(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for MainLoop
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for MainLoop
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type Target = Object
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.