Struct gdnative::InputEventScreenDrag
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pub struct InputEventScreenDrag { /* fields omitted */ }
core class InputEventScreenDrag : InputEvent
(reference counted)
Base class
InputEventScreenDrag inherits InputEvent and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl InputEventScreenDrag
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pub fn as_input_event(&self) -> InputEvent
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_index(&mut self, index: i64)
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pub fn get_index(&self) -> i64
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pub fn set_position(&mut self, position: Vector2)
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pub fn get_position(&self) -> Vector2
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pub fn set_relative(&mut self, relative: Vector2)
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pub fn get_relative(&self) -> Vector2
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pub fn set_speed(&mut self, speed: Vector2)
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pub fn get_speed(&self) -> Vector2
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = InputEvent>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn set_device(&mut self, device: i64)
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pub fn get_device(&self) -> i64
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pub fn is_pressed(&self) -> bool
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pub fn is_action(&self, action: GodotString) -> bool
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pub fn is_action_pressed(&self, action: GodotString) -> bool
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pub fn is_action_released(&self, action: GodotString) -> bool
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pub fn is_echo(&self) -> bool
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pub fn as_text(&self) -> GodotString
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pub fn action_match(&self, event: Option<InputEvent>) -> bool
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pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool
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pub fn is_action_type(&self) -> bool
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pub fn xformed_by(
&self,
xform: Transform2D,
local_ofs: Vector2
) -> Option<InputEvent>
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&self,
xform: Transform2D,
local_ofs: Vector2
) -> Option<InputEvent>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for InputEventScreenDrag
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for InputEventScreenDrag
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type Target = InputEvent
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.