Struct gdnative::GridMap
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pub struct GridMap { /* fields omitted */ }
core class GridMap : Spatial
(manually managed)
Base class
GridMap inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using GridMap::free
.
Methods
impl GridMap
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pub fn as_spatial(&self) -> Spatial
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using GridMap::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_collision_layer(&mut self, layer: i64)
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pub fn get_collision_layer(&self) -> i64
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pub fn set_collision_mask(&mut self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn set_theme(&mut self, theme: Option<MeshLibrary>)
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pub fn get_theme(&self) -> Option<MeshLibrary>
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pub fn set_cell_size(&mut self, size: Vector3)
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pub fn get_cell_size(&self) -> Vector3
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pub fn set_cell_scale(&mut self, scale: f64)
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pub fn get_cell_scale(&self) -> f64
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pub fn set_octant_size(&mut self, size: i64)
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pub fn get_octant_size(&self) -> i64
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pub fn set_cell_item(
&mut self,
x: i64,
y: i64,
z: i64,
item: i64,
orientation: i64
)
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&mut self,
x: i64,
y: i64,
z: i64,
item: i64,
orientation: i64
)
pub fn get_cell_item(&self, x: i64, y: i64, z: i64) -> i64
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pub fn get_cell_item_orientation(&self, x: i64, y: i64, z: i64) -> i64
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pub fn world_to_map(&self, pos: Vector3) -> Vector3
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pub fn map_to_world(&self, x: i64, y: i64, z: i64) -> Vector3
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pub fn _update_octants_callback(&mut self)
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pub fn resource_changed(&mut self, resource: Option<Resource>)
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pub fn set_center_x(&mut self, enable: bool)
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pub fn get_center_x(&self) -> bool
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pub fn set_center_y(&mut self, enable: bool)
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pub fn get_center_y(&self) -> bool
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pub fn set_center_z(&mut self, enable: bool)
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pub fn get_center_z(&self) -> bool
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pub fn set_clip(
&mut self,
enabled: bool,
clipabove: bool,
floor: i64,
axis: i64
)
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&mut self,
enabled: bool,
clipabove: bool,
floor: i64,
axis: i64
)
pub fn clear(&mut self)
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pub fn get_used_cells(&self) -> VariantArray
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pub fn get_meshes(&mut self) -> VariantArray
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pub fn get_bake_meshes(&mut self) -> VariantArray
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pub fn get_bake_mesh_instance(&mut self, idx: i64) -> Rid
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pub fn clear_baked_meshes(&mut self)
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pub fn make_baked_meshes(
&mut self,
gen_lightmap_uv: bool,
lightmap_uv_texel_size: f64
)
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&mut self,
gen_lightmap_uv: bool,
lightmap_uv_texel_size: f64
)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn get_transform(&self) -> Transform
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pub fn set_translation(&mut self, translation: Vector3)
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pub fn get_translation(&self) -> Vector3
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pub fn set_rotation(&mut self, euler: Vector3)
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pub fn get_rotation(&self) -> Vector3
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn get_rotation_degrees(&self) -> Vector3
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pub fn set_scale(&mut self, scale: Vector3)
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pub fn get_scale(&self) -> Vector3
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pub fn set_global_transform(&mut self, global: Transform)
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pub fn get_global_transform(&self) -> Transform
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pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn is_set_as_toplevel(&self) -> bool
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pub fn get_world(&self) -> Option<World>
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pub fn _update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn set_visible(&mut self, visible: bool)
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pub fn is_visible(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
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pub fn show(&mut self)
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pub fn hide(&mut self)
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pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn set_notify_transform(&mut self, enable: bool)
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pub fn is_transform_notification_enabled(&self) -> bool
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
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pub fn translate(&mut self, offset: Vector3)
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pub fn orthonormalize(&mut self)
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pub fn set_identity(&mut self)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for GridMap
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for GridMap
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type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.