Struct gdnative::GraphNode
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pub struct GraphNode { /* fields omitted */ }
core class GraphNode : Container
(manually managed)
Base class
GraphNode inherits Container and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using GraphNode::free
.
Methods
impl GraphNode
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pub fn as_container(&self) -> Container
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using GraphNode::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_title(&mut self, title: GodotString)
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pub fn get_title(&self) -> GodotString
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pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn set_slot(
&mut self,
idx: i64,
enable_left: bool,
type_left: i64,
color_left: Color,
enable_right: bool,
type_right: i64,
color_right: Color,
custom_left: Option<Texture>,
custom_right: Option<Texture>
)
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&mut self,
idx: i64,
enable_left: bool,
type_left: i64,
color_left: Color,
enable_right: bool,
type_right: i64,
color_right: Color,
custom_left: Option<Texture>,
custom_right: Option<Texture>
)
pub fn clear_slot(&mut self, idx: i64)
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pub fn clear_all_slots(&mut self)
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pub fn is_slot_enabled_left(&self, idx: i64) -> bool
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pub fn get_slot_type_left(&self, idx: i64) -> i64
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pub fn get_slot_color_left(&self, idx: i64) -> Color
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pub fn is_slot_enabled_right(&self, idx: i64) -> bool
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pub fn get_slot_type_right(&self, idx: i64) -> i64
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pub fn get_slot_color_right(&self, idx: i64) -> Color
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pub fn set_offset(&mut self, offset: Vector2)
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pub fn get_offset(&self) -> Vector2
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pub fn set_comment(&mut self, comment: bool)
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pub fn is_comment(&self) -> bool
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pub fn set_resizable(&mut self, resizable: bool)
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pub fn is_resizable(&self) -> bool
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pub fn set_selected(&mut self, selected: bool)
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pub fn is_selected(&mut self) -> bool
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pub fn get_connection_output_count(&mut self) -> i64
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pub fn get_connection_input_count(&mut self) -> i64
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pub fn get_connection_output_position(&mut self, idx: i64) -> Vector2
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pub fn get_connection_output_type(&mut self, idx: i64) -> i64
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pub fn get_connection_output_color(&mut self, idx: i64) -> Color
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pub fn get_connection_input_position(&mut self, idx: i64) -> Vector2
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pub fn get_connection_input_type(&mut self, idx: i64) -> i64
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pub fn get_connection_input_color(&mut self, idx: i64) -> Color
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pub fn set_overlay(&mut self, overlay: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Container>
pub fn as_control(&self) -> Control
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Up-cast.
pub fn _sort_children(&mut self)
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pub fn _child_minsize_changed(&mut self)
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pub fn queue_sort(&mut self)
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pub fn fit_child_in_rect(&mut self, child: Option<Object>, rect: Rect2)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for GraphNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for GraphNode
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type Target = Container
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.