Struct gdnative::FuncRef
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pub struct FuncRef { /* fields omitted */ }
core class FuncRef : Reference
(reference counted)
Base class
FuncRef inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl FuncRef
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn call_func(&mut self, varargs: &[Variant]) -> Variant
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pub fn set_instance(&mut self, instance: Option<Object>)
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pub fn set_function(&mut self, name: GodotString)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for FuncRef
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for FuncRef
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.