Struct gdnative::CubeMesh
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pub struct CubeMesh { /* fields omitted */ }
core class CubeMesh : PrimitiveMesh
(reference counted)
Base class
CubeMesh inherits PrimitiveMesh and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl CubeMesh
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pub fn as_primitive_mesh(&self) -> PrimitiveMesh
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_size(&mut self, size: Vector3)
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pub fn get_size(&self) -> Vector3
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pub fn set_subdivide_width(&mut self, subdivide: i64)
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pub fn get_subdivide_width(&self) -> i64
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pub fn set_subdivide_height(&mut self, divisions: i64)
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pub fn get_subdivide_height(&self) -> i64
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pub fn set_subdivide_depth(&mut self, divisions: i64)
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pub fn get_subdivide_depth(&self) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = PrimitiveMesh>
pub fn as_mesh(&self) -> Mesh
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Up-cast.
pub fn _update(&self)
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pub fn set_material(&mut self, material: Option<Material>)
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pub fn get_material(&self) -> Option<Material>
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pub fn get_mesh_arrays(&self) -> VariantArray
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for CubeMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for CubeMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.