Struct gdnative::CheckButton
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pub struct CheckButton { /* fields omitted */ }
core class CheckButton : Button
(manually managed)
Base class
CheckButton inherits Button and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using CheckButton::free
.
Methods
impl CheckButton
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using CheckButton::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Button>
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Up-cast.
pub fn set_text(&mut self, text: GodotString)
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pub fn get_text(&self) -> GodotString
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pub fn set_flat(&mut self, enabled: bool)
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pub fn set_clip_text(&mut self, enabled: bool)
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pub fn get_clip_text(&self) -> bool
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pub fn set_text_align(&mut self, align: i64)
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pub fn is_flat(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for CheckButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for CheckButton
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type Target = Button
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.