Struct gdnative::CapsuleMesh
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pub struct CapsuleMesh { /* fields omitted */ }
core class CapsuleMesh : PrimitiveMesh
(reference counted)
Base class
CapsuleMesh inherits PrimitiveMesh and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl CapsuleMesh
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pub fn as_primitive_mesh(&self) -> PrimitiveMesh
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_radius(&mut self, radius: f64)
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pub fn get_radius(&self) -> f64
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pub fn set_mid_height(&mut self, mid_height: f64)
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pub fn get_mid_height(&self) -> f64
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pub fn set_radial_segments(&mut self, segments: i64)
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pub fn get_radial_segments(&self) -> i64
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pub fn set_rings(&mut self, rings: i64)
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pub fn get_rings(&self) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = PrimitiveMesh>
pub fn as_mesh(&self) -> Mesh
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Up-cast.
pub fn _update(&self)
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pub fn set_material(&mut self, material: Option<Material>)
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pub fn get_material(&self) -> Option<Material>
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pub fn get_mesh_arrays(&self) -> VariantArray
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for CapsuleMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for CapsuleMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.