Struct gdnative::BakedLightmapData
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pub struct BakedLightmapData { /* fields omitted */ }
core class BakedLightmapData : Resource
(reference counted)
Base class
BakedLightmapData inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl BakedLightmapData
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pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _set_user_data(&mut self, data: VariantArray)
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pub fn _get_user_data(&self) -> VariantArray
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pub fn set_bounds(&mut self, bounds: Aabb)
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pub fn get_bounds(&self) -> Aabb
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pub fn set_cell_space_transform(&mut self, xform: Transform)
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pub fn get_cell_space_transform(&self) -> Transform
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pub fn set_cell_subdiv(&mut self, cell_subdiv: i64)
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pub fn get_cell_subdiv(&self) -> i64
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pub fn set_octree(&mut self, octree: ByteArray)
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pub fn get_octree(&self) -> ByteArray
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pub fn set_energy(&mut self, energy: f64)
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pub fn get_energy(&self) -> f64
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pub fn add_user(
&mut self,
path: NodePath,
lightmap: Option<Texture>,
instance: i64
)
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&mut self,
path: NodePath,
lightmap: Option<Texture>,
instance: i64
)
pub fn get_user_count(&self) -> i64
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pub fn get_user_path(&self, user_idx: i64) -> NodePath
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pub fn get_user_lightmap(&self, user_idx: i64) -> Option<Texture>
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pub fn clear_users(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
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pub fn set_path(&mut self, path: GodotString)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn get_path(&self) -> GodotString
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pub fn set_name(&mut self, name: GodotString)
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pub fn get_name(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn is_local_to_scene(&self) -> bool
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for BakedLightmapData
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for BakedLightmapData
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type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.