Struct gdnative::AudioStreamRandomPitch
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pub struct AudioStreamRandomPitch { /* fields omitted */ }
core class AudioStreamRandomPitch : AudioStream
(reference counted)
Base class
AudioStreamRandomPitch inherits AudioStream and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl AudioStreamRandomPitch
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pub fn as_audio_stream(&self) -> AudioStream
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_audio_stream(&mut self, stream: Option<AudioStream>)
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pub fn get_audio_stream(&self) -> Option<AudioStream>
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pub fn set_random_pitch(&mut self, scale: f64)
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pub fn get_random_pitch(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = AudioStream>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for AudioStreamRandomPitch
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for AudioStreamRandomPitch
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type Target = AudioStream
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.