Struct gdnative::AcceptDialog [] [src]

pub struct AcceptDialog { /* fields omitted */ }

core class AcceptDialog : WindowDialog (manually managed)

Base class

AcceptDialog inherits WindowDialog and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using AcceptDialog::free.

Methods

impl AcceptDialog
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AcceptDialog::free.

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Manually deallocate the object.

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Methods from Deref<Target = WindowDialog>

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Up-cast.

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Trait Implementations

impl GodotObject for AcceptDialog
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impl Deref for AcceptDialog
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for AcceptDialog
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for AcceptDialog

impl !Sync for AcceptDialog