Struct gdnative::TextureProgress [] [src]

pub struct TextureProgress { /* fields omitted */ }

core class TextureProgress : Range (manually managed)

Base class

TextureProgress inherits Range and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using TextureProgress::free.

Methods

impl TextureProgress
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using TextureProgress::free.

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Manually deallocate the object.

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Trait Implementations

impl GodotObject for TextureProgress
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impl Deref for TextureProgress
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for TextureProgress
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Mutably dereferences the value.

Auto Trait Implementations