Struct gdnative::Sprite3D [] [src]

pub struct Sprite3D { /* fields omitted */ }

core class Sprite3D : SpriteBase3D (manually managed)

Base class

Sprite3D inherits SpriteBase3D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using Sprite3D::free.

Methods

impl Sprite3D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Sprite3D::free.

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Manually deallocate the object.

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Methods from Deref<Target = SpriteBase3D>

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Up-cast.

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Trait Implementations

impl GodotObject for Sprite3D
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impl Deref for Sprite3D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for Sprite3D
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for Sprite3D

impl !Sync for Sprite3D