Struct gdnative::SpotLight
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pub struct SpotLight { /* fields omitted */ }
core class SpotLight : Light
(manually managed)
Base class
SpotLight inherits Light and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using SpotLight::free
.
Methods
impl SpotLight
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pub fn as_light(&self) -> Light
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using SpotLight::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Light>
pub fn as_visual_instance(&self) -> VisualInstance
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Up-cast.
pub fn set_editor_only(&mut self, editor_only: bool)
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pub fn is_editor_only(&self) -> bool
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pub fn set_param(&mut self, param: i64, value: f64)
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pub fn get_param(&self, param: i64) -> f64
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pub fn set_shadow(&mut self, enabled: bool)
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pub fn has_shadow(&self) -> bool
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pub fn set_negative(&mut self, enabled: bool)
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pub fn is_negative(&self) -> bool
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pub fn set_cull_mask(&mut self, cull_mask: i64)
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pub fn get_cull_mask(&self) -> i64
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pub fn set_color(&mut self, color: Color)
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pub fn get_color(&self) -> Color
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pub fn set_shadow_reverse_cull_face(&mut self, enable: bool)
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pub fn get_shadow_reverse_cull_face(&self) -> bool
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pub fn set_shadow_color(&mut self, shadow_color: Color)
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pub fn get_shadow_color(&self) -> Color
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pub fn set_bake_mode(&mut self, bake_mode: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for SpotLight
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for SpotLight
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type Target = Light
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.