Struct gdnative::ScrollBar
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pub struct ScrollBar { /* fields omitted */ }
core class ScrollBar : Range
(manually managed)
Base class
ScrollBar inherits Range and all of its methods.
Methods
impl ScrollBar
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pub fn as_range(&self) -> Range
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Up-cast.
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn set_custom_step(&mut self, step: f64)
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pub fn get_custom_step(&self) -> f64
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pub fn _drag_slave_input(&mut self, arg0: Option<InputEvent>)
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pub fn _drag_slave_exit(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for ScrollBar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for ScrollBar
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type Target = Range
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.