Struct gdnative::ProceduralSky
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pub struct ProceduralSky { /* fields omitted */ }
core class ProceduralSky : Sky
(reference counted)
Base class
ProceduralSky inherits Sky and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl ProceduralSky
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pub fn as_sky(&self) -> Sky
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _update_sky(&mut self)
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pub fn set_sky_top_color(&mut self, color: Color)
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pub fn get_sky_top_color(&self) -> Color
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pub fn set_sky_horizon_color(&mut self, color: Color)
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pub fn get_sky_horizon_color(&self) -> Color
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pub fn set_sky_curve(&mut self, curve: f64)
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pub fn get_sky_curve(&self) -> f64
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pub fn set_sky_energy(&mut self, energy: f64)
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pub fn get_sky_energy(&self) -> f64
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pub fn set_ground_bottom_color(&mut self, color: Color)
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pub fn get_ground_bottom_color(&self) -> Color
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pub fn set_ground_horizon_color(&mut self, color: Color)
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pub fn get_ground_horizon_color(&self) -> Color
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pub fn set_ground_curve(&mut self, curve: f64)
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pub fn get_ground_curve(&self) -> f64
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pub fn set_ground_energy(&mut self, energy: f64)
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pub fn get_ground_energy(&self) -> f64
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pub fn set_sun_color(&mut self, color: Color)
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pub fn get_sun_color(&self) -> Color
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pub fn set_sun_latitude(&mut self, degrees: f64)
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pub fn get_sun_latitude(&self) -> f64
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pub fn set_sun_longitude(&mut self, degrees: f64)
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pub fn get_sun_longitude(&self) -> f64
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pub fn set_sun_angle_min(&mut self, degrees: f64)
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pub fn get_sun_angle_min(&self) -> f64
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pub fn set_sun_angle_max(&mut self, degrees: f64)
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pub fn get_sun_angle_max(&self) -> f64
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pub fn set_sun_curve(&mut self, curve: f64)
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pub fn get_sun_curve(&self) -> f64
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pub fn set_sun_energy(&mut self, energy: f64)
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pub fn get_sun_energy(&self) -> f64
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pub fn set_texture_size(&mut self, size: i64)
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pub fn _thread_done(&mut self, image: Option<Image>)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Sky>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn set_radiance_size(&mut self, size: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for ProceduralSky
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for ProceduralSky
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type Target = Sky
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.