Struct gdnative::PinJoint
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pub struct PinJoint { /* fields omitted */ }
core class PinJoint : Joint
(manually managed)
Base class
PinJoint inherits Joint and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using PinJoint::free
.
Methods
impl PinJoint
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pub fn as_joint(&self) -> Joint
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using PinJoint::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_param(&mut self, param: i64, value: f64)
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pub fn get_param(&self, param: i64) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Joint>
pub fn as_spatial(&self) -> Spatial
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Up-cast.
pub fn set_node_a(&mut self, node: NodePath)
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pub fn get_node_a(&self) -> NodePath
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pub fn set_node_b(&mut self, node: NodePath)
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pub fn get_node_b(&self) -> NodePath
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pub fn set_solver_priority(&mut self, priority: i64)
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pub fn get_solver_priority(&self) -> i64
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pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub fn get_exclude_nodes_from_collision(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for PinJoint
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for PinJoint
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type Target = Joint
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.