Struct gdnative::ParticlesMaterial
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pub struct ParticlesMaterial { /* fields omitted */ }
core class ParticlesMaterial : Material
(reference counted)
Base class
ParticlesMaterial inherits Material and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl ParticlesMaterial
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pub fn as_material(&self) -> Material
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_spread(&mut self, degrees: f64)
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pub fn get_spread(&self) -> f64
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pub fn set_flatness(&mut self, amount: f64)
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pub fn get_flatness(&self) -> f64
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pub fn set_param(&mut self, param: i64, value: f64)
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pub fn get_param(&self, param: i64) -> f64
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pub fn set_param_randomness(&mut self, param: i64, randomness: f64)
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pub fn get_param_randomness(&self, param: i64) -> f64
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pub fn set_param_texture(&mut self, param: i64, texture: Option<Texture>)
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pub fn get_param_texture(&self, param: i64) -> Option<Texture>
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pub fn set_color(&mut self, color: Color)
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pub fn get_color(&self) -> Color
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pub fn set_color_ramp(&mut self, ramp: Option<Texture>)
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pub fn get_color_ramp(&self) -> Option<Texture>
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pub fn set_flag(&mut self, flag: i64, enable: bool)
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pub fn get_flag(&self, flag: i64) -> bool
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pub fn set_emission_shape(&mut self, shape: i64)
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pub fn set_emission_sphere_radius(&mut self, radius: f64)
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pub fn get_emission_sphere_radius(&self) -> f64
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pub fn set_emission_box_extents(&mut self, extents: Vector3)
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pub fn get_emission_box_extents(&self) -> Vector3
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pub fn set_emission_point_texture(&mut self, texture: Option<Texture>)
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pub fn get_emission_point_texture(&self) -> Option<Texture>
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pub fn set_emission_normal_texture(&mut self, texture: Option<Texture>)
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pub fn get_emission_normal_texture(&self) -> Option<Texture>
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pub fn set_emission_color_texture(&mut self, texture: Option<Texture>)
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pub fn get_emission_color_texture(&self) -> Option<Texture>
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pub fn set_emission_point_count(&mut self, point_count: i64)
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pub fn get_emission_point_count(&self) -> i64
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pub fn set_trail_divisor(&mut self, divisor: i64)
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pub fn get_trail_divisor(&self) -> i64
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pub fn set_trail_size_modifier(&mut self, texture: Option<CurveTexture>)
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pub fn get_trail_size_modifier(&self) -> Option<CurveTexture>
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pub fn set_trail_color_modifier(&mut self, texture: Option<GradientTexture>)
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pub fn get_trail_color_modifier(&self) -> Option<GradientTexture>
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pub fn get_gravity(&self) -> Vector3
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pub fn set_gravity(&mut self, accel_vec: Vector3)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Material>
pub fn as_resource(&self) -> Resource
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Up-cast.
pub fn set_next_pass(&mut self, next_pass: Option<Material>)
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pub fn get_next_pass(&self) -> Option<Material>
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pub fn set_render_priority(&mut self, priority: i64)
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pub fn get_render_priority(&self) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for ParticlesMaterial
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for ParticlesMaterial
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type Target = Material
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.