Struct gdnative::Float32Array
[−]
[src]
pub struct Float32Array(_);
A reference-counted vector of f32
that uses Godot's pool allocator.
Methods
impl Float32Array
[src]
pub fn new() -> Self
[src]
Creates an empty Float32Array
.
pub fn from_variant_array(array: &VariantArray) -> Self
[src]
Creates an array by trying to convert each variant.
See Variant::to_float32_array
.
pub fn push(&mut self, val: f32)
[src]
Appends an element at the end of the array.
pub fn push_array(&mut self, array: &Float32Array)
[src]
Appends a Float32Array
at the end of this array.
pub fn insert(&mut self, offset: i32, val: f32) -> bool
[src]
Insert a new f32 at a given position in the array.
pub fn invert(&mut self)
[src]
Inverts the order of the elements in the array.
pub fn remove(&mut self, idx: i32)
[src]
Removes an element at the given offset.
pub fn resize(&mut self, size: i32)
[src]
Changes the size of the array, possibly removing elements or pushing default values.
pub fn get(&self, idx: i32) -> f32
[src]
Returns a copy of the element at the given offset.
pub fn set(&mut self, idx: i32, val: f32)
[src]
Sets the value of the element at the given offset.
pub fn len(&self) -> i32
[src]
Returns the number of elements in the array.
pub fn new_ref(&self) -> Float32Array
[src]
Trait Implementations
impl<'l> From<&'l Float32Array> for Variant
[src]
fn from(val: &'l Float32Array) -> Variant
[src]
Performs the conversion.