Struct gdnative::DampedSpringJoint2D
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pub struct DampedSpringJoint2D { /* fields omitted */ }
core class DampedSpringJoint2D : Joint2D
(manually managed)
Base class
DampedSpringJoint2D inherits Joint2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using DampedSpringJoint2D::free
.
Methods
impl DampedSpringJoint2D
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pub fn as_joint_2d(&self) -> Joint2D
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using DampedSpringJoint2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_length(&mut self, length: f64)
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pub fn get_length(&self) -> f64
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pub fn set_rest_length(&mut self, rest_length: f64)
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pub fn get_rest_length(&self) -> f64
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pub fn set_stiffness(&mut self, stiffness: f64)
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pub fn get_stiffness(&self) -> f64
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pub fn set_damping(&mut self, damping: f64)
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pub fn get_damping(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Joint2D>
pub fn as_node_2d(&self) -> Node2D
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Up-cast.
pub fn set_node_a(&mut self, node: NodePath)
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pub fn get_node_a(&self) -> NodePath
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pub fn set_node_b(&mut self, node: NodePath)
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pub fn get_node_b(&self) -> NodePath
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pub fn set_bias(&mut self, bias: f64)
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pub fn get_bias(&self) -> f64
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pub fn set_exclude_nodes_from_collision(&mut self, enable: bool)
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pub fn get_exclude_nodes_from_collision(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for DampedSpringJoint2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for DampedSpringJoint2D
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type Target = Joint2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.