Struct gdnative::Camera
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pub struct Camera { /* fields omitted */ }
core class Camera : Spatial
(manually managed)
Base class
Camera inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using Camera::free
.
Methods
impl Camera
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pub fn as_spatial(&self) -> Spatial
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Camera::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn project_ray_normal(&self, screen_point: Vector2) -> Vector3
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pub fn project_local_ray_normal(&self, screen_point: Vector2) -> Vector3
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pub fn project_ray_origin(&self, screen_point: Vector2) -> Vector3
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pub fn unproject_position(&self, world_point: Vector3) -> Vector2
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pub fn is_position_behind(&self, world_point: Vector3) -> bool
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pub fn project_position(&self, screen_point: Vector2) -> Vector3
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pub fn set_perspective(&mut self, fov: f64, z_near: f64, z_far: f64)
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pub fn set_orthogonal(&mut self, size: f64, z_near: f64, z_far: f64)
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pub fn make_current(&mut self)
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pub fn clear_current(&mut self)
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pub fn set_current(&mut self, arg0: bool)
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pub fn is_current(&self) -> bool
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pub fn get_camera_transform(&self) -> Transform
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pub fn get_fov(&self) -> f64
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pub fn get_size(&self) -> f64
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pub fn get_zfar(&self) -> f64
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pub fn get_znear(&self) -> f64
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pub fn set_fov(&mut self, arg0: f64)
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pub fn set_size(&mut self, arg0: f64)
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pub fn set_zfar(&mut self, arg0: f64)
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pub fn set_znear(&mut self, arg0: f64)
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pub fn set_projection(&mut self, arg0: i64)
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pub fn set_h_offset(&mut self, ofs: f64)
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pub fn get_h_offset(&self) -> f64
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pub fn set_v_offset(&mut self, ofs: f64)
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pub fn get_v_offset(&self) -> f64
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pub fn set_cull_mask(&mut self, mask: i64)
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pub fn get_cull_mask(&self) -> i64
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pub fn set_environment(&mut self, env: Option<Environment>)
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pub fn get_environment(&self) -> Option<Environment>
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pub fn set_keep_aspect_mode(&mut self, mode: i64)
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pub fn set_doppler_tracking(&mut self, mode: i64)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node
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Up-cast.
pub fn set_transform(&mut self, local: Transform)
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pub fn get_transform(&self) -> Transform
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pub fn set_translation(&mut self, translation: Vector3)
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pub fn get_translation(&self) -> Vector3
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pub fn set_rotation(&mut self, euler: Vector3)
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pub fn get_rotation(&self) -> Vector3
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pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)
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pub fn get_rotation_degrees(&self) -> Vector3
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pub fn set_scale(&mut self, scale: Vector3)
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pub fn get_scale(&self) -> Vector3
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pub fn set_global_transform(&mut self, global: Transform)
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pub fn get_global_transform(&self) -> Transform
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pub fn get_parent_spatial(&self) -> Option<Spatial>
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pub fn set_ignore_transform_notification(&mut self, enabled: bool)
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pub fn set_as_toplevel(&mut self, enable: bool)
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pub fn is_set_as_toplevel(&self) -> bool
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pub fn get_world(&self) -> Option<World>
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pub fn _update_gizmo(&mut self)
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pub fn update_gizmo(&mut self)
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pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
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pub fn get_gizmo(&self) -> Option<SpatialGizmo>
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pub fn set_visible(&mut self, visible: bool)
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pub fn is_visible(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
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pub fn show(&mut self)
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pub fn hide(&mut self)
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pub fn set_notify_local_transform(&mut self, enable: bool)
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pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn set_notify_transform(&mut self, enable: bool)
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pub fn is_transform_notification_enabled(&self) -> bool
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pub fn rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_rotate(&mut self, axis: Vector3, angle: f64)
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pub fn global_scale(&mut self, scale: Vector3)
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pub fn global_translate(&mut self, offset: Vector3)
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pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)
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pub fn scale_object_local(&mut self, scale: Vector3)
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pub fn translate_object_local(&mut self, offset: Vector3)
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pub fn rotate_x(&mut self, angle: f64)
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pub fn rotate_y(&mut self, angle: f64)
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pub fn rotate_z(&mut self, angle: f64)
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pub fn translate(&mut self, offset: Vector3)
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pub fn orthonormalize(&mut self)
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pub fn set_identity(&mut self)
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pub fn look_at(&mut self, target: Vector3, up: Vector3)
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pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for Camera
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for Camera
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type Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.