Struct gdnative::AudioEffectEQ21
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pub struct AudioEffectEQ21 { /* fields omitted */ }
core class AudioEffectEQ21 : AudioEffectEQ
(reference counted)
Base class
AudioEffectEQ21 inherits AudioEffectEQ and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl AudioEffectEQ21
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pub fn as_audio_effect_eq(&self) -> AudioEffectEQ
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = AudioEffectEQ>
pub fn as_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn set_band_gain_db(&mut self, band_idx: i64, volume_db: f64)
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pub fn get_band_gain_db(&self, band_idx: i64) -> f64
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pub fn get_band_count(&self) -> i64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for AudioEffectEQ21
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for AudioEffectEQ21
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type Target = AudioEffectEQ
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.