Struct gdnative::ColorArray
[−]
[src]
pub struct ColorArray(_);
A reference-counted vector of ColorArray
that uses Godot's pool allocator.
Methods
impl ColorArray
[src]
pub fn new() -> Self
[src]
Creates an empty ColorArray
.
pub fn from_variant_array(array: &VariantArray) -> Self
[src]
Creates an array by trying to convert each variant.
See Variant::to_color_array
.
pub fn push(&mut self, color: &Color)
[src]
Appends an element at the end of the array
pub fn push_array(&mut self, array: &ColorArray)
[src]
Appends a ColorArray
at the end of this array.
pub fn insert(&mut self, offset: i32, color: &Color) -> bool
[src]
Insert a new int at a given position in the array.
pub fn invert(&mut self)
[src]
Inverts the order of the elements in the array.
pub fn remove(&mut self, idx: i32)
[src]
Removes an element at the given offset.
pub fn resize(&mut self, size: i32)
[src]
Changes the size of the array, possibly removing elements or pushing default values.
pub fn get(&self, idx: i32) -> Color
[src]
Returns a copy of the element at the given offset.
pub fn set(&mut self, idx: i32, color: &Color)
[src]
Sets the value of the element at the given offset.
pub fn len(&self) -> i32
[src]
Returns the number of elements in the array.
pub fn new_ref(&self) -> ColorArray
[src]
Trait Implementations
impl<'l> From<&'l ColorArray> for Variant
[src]
fn from(val: &'l ColorArray) -> Variant
[src]
Performs the conversion.