Struct gdnative::VisualScriptFunctionState
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pub struct VisualScriptFunctionState { /* fields omitted */ }
Methods
impl VisualScriptFunctionState
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pub fn connect_to_signal(
&self,
obj: Option<GodotRef<Object>>,
signals: GodotString,
args: VariantArray
)
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&self,
obj: Option<GodotRef<Object>>,
signals: GodotString,
args: VariantArray
)
pub fn resume(&self, args: VariantArray) -> Variant
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pub fn is_valid(&self) -> bool
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pub fn _signal_callback(&self, varargs: &[Variant]) -> Variant
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for VisualScriptFunctionState
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type ClassData = VisualScriptFunctionState
type Reference = VisualScriptFunctionState
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference