Struct gdnative::Nothing
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pub struct Nothing { /* fields omitted */ }
Trait Implementations
impl GodotClass for Nothing
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type Reference = Nothing
type ClassData = Nothing
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn from_object(obj: *mut godot_object) -> Self
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference