Struct gdnative::MeshDataTool
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pub struct MeshDataTool { /* fields omitted */ }
Methods
impl MeshDataTool
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pub fn clear(&self)
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pub fn create_from_surface(
&self,
mesh: Option<GodotRef<ArrayMesh>>,
surface: i64
) -> GodotResult
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&self,
mesh: Option<GodotRef<ArrayMesh>>,
surface: i64
) -> GodotResult
pub fn commit_to_surface(
&self,
mesh: Option<GodotRef<ArrayMesh>>
) -> GodotResult
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&self,
mesh: Option<GodotRef<ArrayMesh>>
) -> GodotResult
pub fn get_format(&self) -> i64
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pub fn get_vertex_count(&self) -> i64
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pub fn get_edge_count(&self) -> i64
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pub fn get_face_count(&self) -> i64
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pub fn set_vertex(&self, idx: i64, vertex: Vector3)
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pub fn get_vertex(&self, idx: i64) -> Vector3
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pub fn set_vertex_normal(&self, idx: i64, normal: Vector3)
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pub fn get_vertex_normal(&self, idx: i64) -> Vector3
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pub fn set_vertex_tangent(&self, idx: i64, tangent: Plane)
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pub fn get_vertex_tangent(&self, idx: i64) -> Plane
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pub fn set_vertex_uv(&self, idx: i64, uv: Vector2)
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pub fn get_vertex_uv(&self, idx: i64) -> Vector2
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pub fn set_vertex_uv2(&self, idx: i64, uv2: Vector2)
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pub fn get_vertex_uv2(&self, idx: i64) -> Vector2
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pub fn set_vertex_color(&self, idx: i64, color: Color)
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pub fn get_vertex_color(&self, idx: i64) -> Color
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pub fn set_vertex_bones(&self, idx: i64, bones: Int32Array)
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pub fn get_vertex_bones(&self, idx: i64) -> Int32Array
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pub fn set_vertex_weights(&self, idx: i64, weights: Float32Array)
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pub fn get_vertex_weights(&self, idx: i64) -> Float32Array
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pub fn set_vertex_meta(&self, idx: i64, meta: Variant)
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pub fn get_vertex_meta(&self, idx: i64) -> Variant
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pub fn get_vertex_edges(&self, idx: i64) -> Int32Array
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pub fn get_vertex_faces(&self, idx: i64) -> Int32Array
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pub fn get_edge_vertex(&self, idx: i64, vertex: i64) -> i64
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pub fn get_edge_faces(&self, idx: i64) -> Int32Array
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pub fn set_edge_meta(&self, idx: i64, meta: Variant)
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pub fn get_edge_meta(&self, idx: i64) -> Variant
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pub fn get_face_vertex(&self, idx: i64, vertex: i64) -> i64
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pub fn get_face_edge(&self, idx: i64, edge: i64) -> i64
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pub fn set_face_meta(&self, idx: i64, meta: Variant)
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pub fn get_face_meta(&self, idx: i64) -> Variant
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pub fn get_face_normal(&self, idx: i64) -> Vector3
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pub fn set_material(&self, material: Option<GodotRef<Material>>)
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pub fn get_material(&self) -> Option<GodotRef<Material>>
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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pub fn reference(&self) -> bool
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pub fn unreference(&self) -> bool
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Trait Implementations
impl GodotClass for MeshDataTool
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type ClassData = MeshDataTool
type Reference = MeshDataTool
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference