Struct gdnative::KinematicBody
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pub struct KinematicBody { /* fields omitted */ }
Methods
impl KinematicBody
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pub fn move_and_collide(
&self,
rel_vec: Vector3
) -> Option<GodotRef<KinematicCollision>>
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&self,
rel_vec: Vector3
) -> Option<GodotRef<KinematicCollision>>
pub fn move_and_slide(
&self,
linear_velocity: Vector3,
floor_normal: Vector3,
slope_stop_min_velocity: f64,
max_slides: i64,
floor_max_angle: f64
) -> Vector3
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&self,
linear_velocity: Vector3,
floor_normal: Vector3,
slope_stop_min_velocity: f64,
max_slides: i64,
floor_max_angle: f64
) -> Vector3
pub fn test_move(&self, from: Transform, rel_vec: Vector3) -> bool
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pub fn is_on_floor(&self) -> bool
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pub fn is_on_ceiling(&self) -> bool
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pub fn is_on_wall(&self) -> bool
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pub fn get_floor_velocity(&self) -> Vector3
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pub fn set_axis_lock(&self, axis: i64, lock: bool)
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pub fn get_axis_lock(&self, axis: i64) -> bool
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pub fn set_safe_margin(&self, pixels: f64)
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pub fn get_safe_margin(&self) -> f64
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pub fn get_slide_count(&self) -> i64
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pub fn get_slide_collision(
&self,
slide_idx: i64
) -> Option<GodotRef<KinematicCollision>>
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&self,
slide_idx: i64
) -> Option<GodotRef<KinematicCollision>>
Methods from Deref<Target = PhysicsBody>
pub fn set_collision_layer(&self, layer: i64)
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pub fn get_collision_layer(&self) -> i64
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pub fn set_collision_mask(&self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_collision_layer_bit(&self, bit: i64, value: bool)
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn _set_layers(&self, mask: i64)
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pub fn _get_layers(&self) -> i64
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pub fn add_collision_exception_with(&self, body: Option<GodotRef<Object>>)
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pub fn remove_collision_exception_with(&self, body: Option<GodotRef<Object>>)
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Trait Implementations
impl GodotClass for KinematicBody
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type ClassData = KinematicBody
type Reference = KinematicBody
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for KinematicBody
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type Target = PhysicsBody
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.