Struct gdnative::InputEventGesture
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pub struct InputEventGesture { /* fields omitted */ }
Methods
impl InputEventGesture
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pub fn set_position(&self, position: Vector2)
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pub fn get_position(&self) -> Vector2
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Methods from Deref<Target = InputEventWithModifiers>
pub fn set_alt(&self, enable: bool)
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pub fn get_alt(&self) -> bool
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pub fn set_shift(&self, enable: bool)
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pub fn get_shift(&self) -> bool
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pub fn set_control(&self, enable: bool)
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pub fn get_control(&self) -> bool
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pub fn set_metakey(&self, enable: bool)
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pub fn get_metakey(&self) -> bool
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pub fn set_command(&self, enable: bool)
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pub fn get_command(&self) -> bool
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Trait Implementations
impl GodotClass for InputEventGesture
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type ClassData = InputEventGesture
type Reference = InputEventGesture
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for InputEventGesture
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type Target = InputEventWithModifiers
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.