Struct gdnative::Camera
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pub struct Camera { /* fields omitted */ }
Methods
impl Camera
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pub fn project_ray_normal(&self, screen_point: Vector2) -> Vector3
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pub fn project_local_ray_normal(&self, screen_point: Vector2) -> Vector3
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pub fn project_ray_origin(&self, screen_point: Vector2) -> Vector3
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pub fn unproject_position(&self, world_point: Vector3) -> Vector2
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pub fn is_position_behind(&self, world_point: Vector3) -> bool
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pub fn project_position(&self, screen_point: Vector2) -> Vector3
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pub fn set_perspective(&self, fov: f64, z_near: f64, z_far: f64)
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pub fn set_orthogonal(&self, size: f64, z_near: f64, z_far: f64)
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pub fn make_current(&self)
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pub fn clear_current(&self)
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pub fn set_current(&self, arg0: bool)
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pub fn is_current(&self) -> bool
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pub fn get_camera_transform(&self) -> Transform
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pub fn get_fov(&self) -> f64
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pub fn get_size(&self) -> f64
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pub fn get_zfar(&self) -> f64
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pub fn get_znear(&self) -> f64
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pub fn set_fov(&self, arg0: f64)
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pub fn set_size(&self, arg0: f64)
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pub fn set_zfar(&self, arg0: f64)
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pub fn set_znear(&self, arg0: f64)
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pub fn set_projection(&self, arg0: i64)
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pub fn set_h_offset(&self, ofs: f64)
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pub fn get_h_offset(&self) -> f64
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pub fn set_v_offset(&self, ofs: f64)
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pub fn get_v_offset(&self) -> f64
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pub fn set_cull_mask(&self, mask: i64)
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pub fn get_cull_mask(&self) -> i64
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pub fn set_environment(&self, env: Option<GodotRef<Environment>>)
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pub fn get_environment(&self) -> Option<GodotRef<Environment>>
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pub fn set_keep_aspect_mode(&self, mode: i64)
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pub fn set_doppler_tracking(&self, mode: i64)
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Methods from Deref<Target = Spatial>
pub fn set_transform(&self, local: Transform)
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pub fn get_transform(&self) -> Transform
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pub fn set_translation(&self, translation: Vector3)
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pub fn get_translation(&self) -> Vector3
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pub fn set_rotation(&self, euler: Vector3)
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pub fn get_rotation(&self) -> Vector3
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pub fn set_rotation_degrees(&self, euler_degrees: Vector3)
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pub fn get_rotation_degrees(&self) -> Vector3
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pub fn set_scale(&self, scale: Vector3)
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pub fn get_scale(&self) -> Vector3
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pub fn set_global_transform(&self, global: Transform)
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pub fn get_global_transform(&self) -> Transform
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pub fn get_parent_spatial(&self) -> Option<GodotRef<Spatial>>
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pub fn set_ignore_transform_notification(&self, enabled: bool)
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pub fn set_as_toplevel(&self, enable: bool)
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pub fn is_set_as_toplevel(&self) -> bool
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pub fn get_world(&self) -> Option<GodotRef<World>>
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pub fn _update_gizmo(&self)
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pub fn update_gizmo(&self)
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pub fn set_gizmo(&self, gizmo: Option<GodotRef<SpatialGizmo>>)
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pub fn get_gizmo(&self) -> Option<GodotRef<SpatialGizmo>>
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pub fn set_visible(&self, visible: bool)
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pub fn is_visible(&self) -> bool
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pub fn is_visible_in_tree(&self) -> bool
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pub fn show(&self)
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pub fn hide(&self)
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pub fn set_notify_local_transform(&self, enable: bool)
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pub fn is_local_transform_notification_enabled(&self) -> bool
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pub fn set_notify_transform(&self, enable: bool)
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pub fn is_transform_notification_enabled(&self) -> bool
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pub fn rotate(&self, axis: Vector3, angle: f64)
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pub fn global_rotate(&self, axis: Vector3, angle: f64)
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pub fn global_scale(&self, scale: Vector3)
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pub fn global_translate(&self, offset: Vector3)
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pub fn rotate_object_local(&self, axis: Vector3, angle: f64)
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pub fn scale_object_local(&self, scale: Vector3)
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pub fn translate_object_local(&self, offset: Vector3)
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pub fn rotate_x(&self, angle: f64)
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pub fn rotate_y(&self, angle: f64)
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pub fn rotate_z(&self, angle: f64)
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pub fn translate(&self, offset: Vector3)
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pub fn orthonormalize(&self)
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pub fn set_identity(&self)
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pub fn look_at(&self, target: Vector3, up: Vector3)
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pub fn look_at_from_position(
&self,
position: Vector3,
target: Vector3,
up: Vector3
)
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&self,
position: Vector3,
target: Vector3,
up: Vector3
)
pub fn to_local(&self, global_point: Vector3) -> Vector3
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pub fn to_global(&self, local_point: Vector3) -> Vector3
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Trait Implementations
impl GodotClass for Camera
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type ClassData = Camera
type Reference = Camera
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference