Struct gdnative::AudioEffectReverb
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pub struct AudioEffectReverb { /* fields omitted */ }
Methods
impl AudioEffectReverb
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pub fn set_predelay_msec(&self, msec: f64)
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pub fn get_predelay_msec(&self) -> f64
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pub fn set_predelay_feedback(&self, feedback: f64)
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pub fn get_predelay_feedback(&self) -> f64
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pub fn set_room_size(&self, size: f64)
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pub fn get_room_size(&self) -> f64
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pub fn set_damping(&self, amount: f64)
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pub fn get_damping(&self) -> f64
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pub fn set_spread(&self, amount: f64)
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pub fn get_spread(&self) -> f64
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pub fn set_dry(&self, amount: f64)
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pub fn get_dry(&self) -> f64
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pub fn set_wet(&self, amount: f64)
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pub fn get_wet(&self) -> f64
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pub fn set_hpf(&self, amount: f64)
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pub fn get_hpf(&self) -> f64
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Trait Implementations
impl GodotClass for AudioEffectReverb
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type ClassData = AudioEffectReverb
type Reference = AudioEffectReverb
fn godot_name() -> &'static str
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unsafe fn register_class(_desc: *mut c_void)
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fn godot_info(&self) -> &GodotClassInfo
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unsafe fn reference(
_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
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_this: *mut godot_object,
data: &Self::ClassData
) -> &Self::Reference
unsafe fn from_object(obj: *mut godot_object) -> Self
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impl Deref for AudioEffectReverb
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.