#[repr(C)]pub struct godot_gdnative_core_1_1_api_struct {Show 38 fields
pub type_: c_uint,
pub version: godot_gdnative_api_version,
pub next: *const godot_gdnative_api_struct,
pub godot_color_to_abgr32: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>,
pub godot_color_to_abgr64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>,
pub godot_color_to_argb64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>,
pub godot_color_to_rgba64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>,
pub godot_color_darkened: Option<unsafe extern "C" fn(p_self: *const godot_color, p_amount: godot_real) -> godot_color>,
pub godot_color_from_hsv: Option<unsafe extern "C" fn(p_self: *const godot_color, p_h: godot_real, p_s: godot_real, p_v: godot_real, p_a: godot_real) -> godot_color>,
pub godot_color_lightened: Option<unsafe extern "C" fn(p_self: *const godot_color, p_amount: godot_real) -> godot_color>,
pub godot_array_duplicate: Option<unsafe extern "C" fn(p_self: *const godot_array, p_deep: godot_bool) -> godot_array>,
pub godot_array_max: Option<unsafe extern "C" fn(p_self: *const godot_array) -> godot_variant>,
pub godot_array_min: Option<unsafe extern "C" fn(p_self: *const godot_array) -> godot_variant>,
pub godot_array_shuffle: Option<unsafe extern "C" fn(p_self: *mut godot_array)>,
pub godot_basis_slerp: Option<unsafe extern "C" fn(p_self: *const godot_basis, p_b: *const godot_basis, p_t: godot_real) -> godot_basis>,
pub godot_dictionary_get_with_default: Option<unsafe extern "C" fn(p_self: *const godot_dictionary, p_key: *const godot_variant, p_default: *const godot_variant) -> godot_variant>,
pub godot_dictionary_erase_with_return: Option<unsafe extern "C" fn(p_self: *mut godot_dictionary, p_key: *const godot_variant) -> bool>,
pub godot_node_path_get_as_property_path: Option<unsafe extern "C" fn(p_self: *const godot_node_path) -> godot_node_path>,
pub godot_quat_set_axis_angle: Option<unsafe extern "C" fn(p_self: *mut godot_quat, p_axis: *const godot_vector3, p_angle: godot_real)>,
pub godot_rect2_grow_individual: Option<unsafe extern "C" fn(p_self: *const godot_rect2, p_left: godot_real, p_top: godot_real, p_right: godot_real, p_bottom: godot_real) -> godot_rect2>,
pub godot_rect2_grow_margin: Option<unsafe extern "C" fn(p_self: *const godot_rect2, p_margin: godot_int, p_by: godot_real) -> godot_rect2>,
pub godot_rect2_abs: Option<unsafe extern "C" fn(p_self: *const godot_rect2) -> godot_rect2>,
pub godot_string_dedent: Option<unsafe extern "C" fn(p_self: *const godot_string) -> godot_string>,
pub godot_string_trim_prefix: Option<unsafe extern "C" fn(p_self: *const godot_string, p_prefix: *const godot_string) -> godot_string>,
pub godot_string_trim_suffix: Option<unsafe extern "C" fn(p_self: *const godot_string, p_suffix: *const godot_string) -> godot_string>,
pub godot_string_rstrip: Option<unsafe extern "C" fn(p_self: *const godot_string, p_chars: *const godot_string) -> godot_string>,
pub godot_string_rsplit: Option<unsafe extern "C" fn(p_self: *const godot_string, p_divisor: *const godot_string, p_allow_empty: godot_bool, p_maxsplit: godot_int) -> godot_pool_string_array>,
pub godot_basis_get_quat: Option<unsafe extern "C" fn(p_self: *const godot_basis) -> godot_quat>,
pub godot_basis_set_quat: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_quat: *const godot_quat)>,
pub godot_basis_set_axis_angle_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_axis: *const godot_vector3, p_phi: godot_real, p_scale: *const godot_vector3)>,
pub godot_basis_set_euler_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_euler: *const godot_vector3, p_scale: *const godot_vector3)>,
pub godot_basis_set_quat_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_quat: *const godot_quat, p_scale: *const godot_vector3)>,
pub godot_is_instance_valid: Option<unsafe extern "C" fn(p_object: *const godot_object) -> bool>,
pub godot_quat_new_with_basis: Option<unsafe extern "C" fn(r_dest: *mut godot_quat, p_basis: *const godot_basis)>,
pub godot_quat_new_with_euler: Option<unsafe extern "C" fn(r_dest: *mut godot_quat, p_euler: *const godot_vector3)>,
pub godot_transform_new_with_quat: Option<unsafe extern "C" fn(r_dest: *mut godot_transform, p_quat: *const godot_quat)>,
pub godot_variant_get_operator_name: Option<unsafe extern "C" fn(p_op: godot_variant_operator) -> godot_string>,
pub godot_variant_evaluate: Option<unsafe extern "C" fn(p_op: godot_variant_operator, p_a: *const godot_variant, p_b: *const godot_variant, r_ret: *mut godot_variant, r_valid: *mut godot_bool)>,
}
Fields§
§type_: c_uint
§version: godot_gdnative_api_version
§next: *const godot_gdnative_api_struct
§godot_color_to_abgr32: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
§godot_color_to_abgr64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
§godot_color_to_argb64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
§godot_color_to_rgba64: Option<unsafe extern "C" fn(p_self: *const godot_color) -> godot_int>
§godot_color_darkened: Option<unsafe extern "C" fn(p_self: *const godot_color, p_amount: godot_real) -> godot_color>
§godot_color_from_hsv: Option<unsafe extern "C" fn(p_self: *const godot_color, p_h: godot_real, p_s: godot_real, p_v: godot_real, p_a: godot_real) -> godot_color>
§godot_color_lightened: Option<unsafe extern "C" fn(p_self: *const godot_color, p_amount: godot_real) -> godot_color>
§godot_array_duplicate: Option<unsafe extern "C" fn(p_self: *const godot_array, p_deep: godot_bool) -> godot_array>
§godot_array_max: Option<unsafe extern "C" fn(p_self: *const godot_array) -> godot_variant>
§godot_array_min: Option<unsafe extern "C" fn(p_self: *const godot_array) -> godot_variant>
§godot_array_shuffle: Option<unsafe extern "C" fn(p_self: *mut godot_array)>
§godot_basis_slerp: Option<unsafe extern "C" fn(p_self: *const godot_basis, p_b: *const godot_basis, p_t: godot_real) -> godot_basis>
§godot_dictionary_get_with_default: Option<unsafe extern "C" fn(p_self: *const godot_dictionary, p_key: *const godot_variant, p_default: *const godot_variant) -> godot_variant>
§godot_dictionary_erase_with_return: Option<unsafe extern "C" fn(p_self: *mut godot_dictionary, p_key: *const godot_variant) -> bool>
§godot_node_path_get_as_property_path: Option<unsafe extern "C" fn(p_self: *const godot_node_path) -> godot_node_path>
§godot_quat_set_axis_angle: Option<unsafe extern "C" fn(p_self: *mut godot_quat, p_axis: *const godot_vector3, p_angle: godot_real)>
§godot_rect2_grow_individual: Option<unsafe extern "C" fn(p_self: *const godot_rect2, p_left: godot_real, p_top: godot_real, p_right: godot_real, p_bottom: godot_real) -> godot_rect2>
§godot_rect2_grow_margin: Option<unsafe extern "C" fn(p_self: *const godot_rect2, p_margin: godot_int, p_by: godot_real) -> godot_rect2>
§godot_rect2_abs: Option<unsafe extern "C" fn(p_self: *const godot_rect2) -> godot_rect2>
§godot_string_dedent: Option<unsafe extern "C" fn(p_self: *const godot_string) -> godot_string>
§godot_string_trim_prefix: Option<unsafe extern "C" fn(p_self: *const godot_string, p_prefix: *const godot_string) -> godot_string>
§godot_string_trim_suffix: Option<unsafe extern "C" fn(p_self: *const godot_string, p_suffix: *const godot_string) -> godot_string>
§godot_string_rstrip: Option<unsafe extern "C" fn(p_self: *const godot_string, p_chars: *const godot_string) -> godot_string>
§godot_string_rsplit: Option<unsafe extern "C" fn(p_self: *const godot_string, p_divisor: *const godot_string, p_allow_empty: godot_bool, p_maxsplit: godot_int) -> godot_pool_string_array>
§godot_basis_get_quat: Option<unsafe extern "C" fn(p_self: *const godot_basis) -> godot_quat>
§godot_basis_set_quat: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_quat: *const godot_quat)>
§godot_basis_set_axis_angle_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_axis: *const godot_vector3, p_phi: godot_real, p_scale: *const godot_vector3)>
§godot_basis_set_euler_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_euler: *const godot_vector3, p_scale: *const godot_vector3)>
§godot_basis_set_quat_scale: Option<unsafe extern "C" fn(p_self: *mut godot_basis, p_quat: *const godot_quat, p_scale: *const godot_vector3)>
§godot_is_instance_valid: Option<unsafe extern "C" fn(p_object: *const godot_object) -> bool>
§godot_quat_new_with_basis: Option<unsafe extern "C" fn(r_dest: *mut godot_quat, p_basis: *const godot_basis)>
§godot_quat_new_with_euler: Option<unsafe extern "C" fn(r_dest: *mut godot_quat, p_euler: *const godot_vector3)>
§godot_transform_new_with_quat: Option<unsafe extern "C" fn(r_dest: *mut godot_transform, p_quat: *const godot_quat)>
§godot_variant_get_operator_name: Option<unsafe extern "C" fn(p_op: godot_variant_operator) -> godot_string>
§godot_variant_evaluate: Option<unsafe extern "C" fn(p_op: godot_variant_operator, p_a: *const godot_variant, p_b: *const godot_variant, r_ret: *mut godot_variant, r_valid: *mut godot_bool)>
Trait Implementations§
source§impl Clone for godot_gdnative_core_1_1_api_struct
impl Clone for godot_gdnative_core_1_1_api_struct
source§fn clone(&self) -> godot_gdnative_core_1_1_api_struct
fn clone(&self) -> godot_gdnative_core_1_1_api_struct
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more