Struct gdnative_sys::godot_gdnative_core_1_2_api_struct [−][src]
Fields
type_: c_uint
version: godot_gdnative_api_version
next: *const godot_gdnative_api_struct
godot_dictionary_duplicate: Option<unsafe extern "C" fn(p_self: *const godot_dictionary, p_deep: godot_bool) -> godot_dictionary>
godot_vector3_move_toward: Option<unsafe extern "C" fn(p_self: *const godot_vector3, p_to: *const godot_vector3, p_delta: godot_real) -> godot_vector3>
godot_vector2_move_toward: Option<unsafe extern "C" fn(p_self: *const godot_vector2, p_to: *const godot_vector2, p_delta: godot_real) -> godot_vector2>
godot_string_count: Option<unsafe extern "C" fn(p_self: *const godot_string, p_what: godot_string, p_from: godot_int, p_to: godot_int) -> godot_int>
godot_string_countn: Option<unsafe extern "C" fn(p_self: *const godot_string, p_what: godot_string, p_from: godot_int, p_to: godot_int) -> godot_int>
godot_vector3_direction_to: Option<unsafe extern "C" fn(p_self: *const godot_vector3, p_to: *const godot_vector3) -> godot_vector3>
godot_vector2_direction_to: Option<unsafe extern "C" fn(p_self: *const godot_vector2, p_to: *const godot_vector2) -> godot_vector2>
godot_array_slice: Option<unsafe extern "C" fn(p_self: *const godot_array, p_begin: godot_int, p_end: godot_int, p_step: godot_int, p_deep: godot_bool) -> godot_array>
godot_pool_byte_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_byte_array) -> godot_bool>
godot_pool_int_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_int_array) -> godot_bool>
godot_pool_real_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_real_array) -> godot_bool>
godot_pool_string_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_string_array) -> godot_bool>
godot_pool_vector2_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_vector2_array) -> godot_bool>
godot_pool_vector3_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_vector3_array) -> godot_bool>
godot_pool_color_array_empty: Option<unsafe extern "C" fn(p_self: *const godot_pool_color_array) -> godot_bool>
godot_get_class_tag: Option<unsafe extern "C" fn(p_class: *const godot_string_name) -> *mut c_void>
godot_object_cast_to: Option<unsafe extern "C" fn(p_object: *const godot_object, p_class_tag: *mut c_void) -> *mut godot_object>
godot_instance_from_id: Option<unsafe extern "C" fn(p_instance_id: godot_int) -> *mut godot_object>
Trait Implementations
impl Clone for godot_gdnative_core_1_2_api_struct
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fn clone(&self) -> godot_gdnative_core_1_2_api_struct
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for godot_gdnative_core_1_2_api_struct
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impl Debug for godot_gdnative_core_1_2_api_struct
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impl Default for godot_gdnative_core_1_2_api_struct
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Auto Trait Implementations
impl RefUnwindSafe for godot_gdnative_core_1_2_api_struct
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impl !Send for godot_gdnative_core_1_2_api_struct
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impl !Sync for godot_gdnative_core_1_2_api_struct
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impl Unpin for godot_gdnative_core_1_2_api_struct
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impl UnwindSafe for godot_gdnative_core_1_2_api_struct
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,