Struct gdnative_sys::godot_signal[][src]

#[repr(C)]pub struct godot_signal {
    pub name: godot_string,
    pub num_args: c_int,
    pub args: *mut godot_signal_argument,
    pub num_default_args: c_int,
    pub default_args: *mut godot_variant,
}

Fields

name: godot_stringnum_args: c_intargs: *mut godot_signal_argumentnum_default_args: c_intdefault_args: *mut godot_variant

Trait Implementations

impl Clone for godot_signal[src]

impl Copy for godot_signal[src]

impl Debug for godot_signal[src]

impl Default for godot_signal[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.