Struct gdnative_sys::godot_property_attributes[][src]

#[repr(C)]pub struct godot_property_attributes {
    pub rset_type: godot_method_rpc_mode,
    pub type_: godot_int,
    pub hint: godot_property_hint,
    pub hint_string: godot_string,
    pub usage: godot_property_usage_flags,
    pub default_value: godot_variant,
}

Fields

rset_type: godot_method_rpc_modetype_: godot_inthint: godot_property_hinthint_string: godot_stringusage: godot_property_usage_flagsdefault_value: godot_variant

Trait Implementations

impl Clone for godot_property_attributes[src]

impl Copy for godot_property_attributes[src]

impl Debug for godot_property_attributes[src]

impl Default for godot_property_attributes[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.