Struct gdnative_sys::godot_arvr_interface_gdnative [−][src]
Fields
version: godot_gdnative_api_version
constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>
destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>
get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>
get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>
get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>
set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>
is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>
is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>
initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>
uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>
get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>
get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>
fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>
commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>
process: Option<unsafe extern "C" fn(arg1: *mut c_void)>
get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>
notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>
get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>
Trait Implementations
impl Clone for godot_arvr_interface_gdnative
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fn clone(&self) -> godot_arvr_interface_gdnative
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for godot_arvr_interface_gdnative
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impl Debug for godot_arvr_interface_gdnative
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impl Default for godot_arvr_interface_gdnative
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Auto Trait Implementations
impl RefUnwindSafe for godot_arvr_interface_gdnative
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impl Send for godot_arvr_interface_gdnative
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impl Sync for godot_arvr_interface_gdnative
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impl Unpin for godot_arvr_interface_gdnative
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impl UnwindSafe for godot_arvr_interface_gdnative
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,