Struct gdnative_sys::godot_arvr_interface_gdnative[][src]

#[repr(C)]pub struct godot_arvr_interface_gdnative {
    pub version: godot_gdnative_api_version,
    pub constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>,
    pub destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
    pub get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>,
    pub get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
    pub get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
    pub set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>,
    pub is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
    pub is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
    pub initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>,
    pub uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
    pub get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>,
    pub get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>,
    pub fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>,
    pub commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>,
    pub process: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
    pub get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>,
    pub notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
    pub get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>,
}

Fields

version: godot_gdnative_api_versionconstructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>process: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>

Trait Implementations

impl Clone for godot_arvr_interface_gdnative[src]

impl Copy for godot_arvr_interface_gdnative[src]

impl Debug for godot_arvr_interface_gdnative[src]

impl Default for godot_arvr_interface_gdnative[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.