[−][src]Struct gdnative_physics::Physics2DServer
core singleton class Physics2DServer
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's physics
feature flag.
Class hierarchy
Physics2DServer inherits methods from:
Methods
impl Physics2DServer
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pub fn godot_singleton() -> Self
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pub fn line_shape_create(&mut self) -> Rid
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pub fn ray_shape_create(&mut self) -> Rid
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pub fn segment_shape_create(&mut self) -> Rid
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pub fn circle_shape_create(&mut self) -> Rid
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pub fn rectangle_shape_create(&mut self) -> Rid
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pub fn capsule_shape_create(&mut self) -> Rid
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pub fn convex_polygon_shape_create(&mut self) -> Rid
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pub fn concave_polygon_shape_create(&mut self) -> Rid
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pub fn shape_set_data(&mut self, shape: Rid, data: Variant)
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pub fn shape_get_type(&self, shape: Rid) -> Physics2DServerShapeType
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pub fn shape_get_data(&self, shape: Rid) -> Variant
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pub fn space_create(&mut self) -> Rid
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pub fn space_set_active(&mut self, space: Rid, active: bool)
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pub fn space_is_active(&self, space: Rid) -> bool
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pub fn space_set_param(&mut self, space: Rid, param: i64, value: f64)
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pub fn space_get_param(&self, space: Rid, param: i64) -> f64
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pub fn space_get_direct_state(
&mut self,
space: Rid
) -> Option<Physics2DDirectSpaceState>
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&mut self,
space: Rid
) -> Option<Physics2DDirectSpaceState>
pub fn area_create(&mut self) -> Rid
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pub fn area_set_space(&mut self, area: Rid, space: Rid)
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pub fn area_get_space(&self, area: Rid) -> Rid
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pub fn area_set_space_override_mode(&mut self, area: Rid, mode: i64)
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pub fn area_get_space_override_mode(
&self,
area: Rid
) -> Physics2DServerAreaSpaceOverrideMode
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&self,
area: Rid
) -> Physics2DServerAreaSpaceOverrideMode
pub fn area_add_shape(&mut self, area: Rid, shape: Rid, transform: Transform2D)
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pub fn area_set_shape(&mut self, area: Rid, shape_idx: i64, shape: Rid)
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pub fn area_set_shape_transform(
&mut self,
area: Rid,
shape_idx: i64,
transform: Transform2D
)
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&mut self,
area: Rid,
shape_idx: i64,
transform: Transform2D
)
pub fn area_set_shape_disabled(
&mut self,
area: Rid,
shape_idx: i64,
disable: bool
)
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&mut self,
area: Rid,
shape_idx: i64,
disable: bool
)
pub fn area_get_shape_count(&self, area: Rid) -> i64
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pub fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid
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pub fn area_get_shape_transform(&self, area: Rid, shape_idx: i64) -> Transform2D
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pub fn area_remove_shape(&mut self, area: Rid, shape_idx: i64)
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pub fn area_clear_shapes(&mut self, area: Rid)
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pub fn area_set_collision_layer(&mut self, area: Rid, layer: i64)
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pub fn area_set_collision_mask(&mut self, area: Rid, mask: i64)
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pub fn area_set_param(&mut self, area: Rid, param: i64, value: Variant)
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pub fn area_set_transform(&mut self, area: Rid, transform: Transform2D)
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pub fn area_get_param(&self, area: Rid, param: i64) -> Variant
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pub fn area_get_transform(&self, area: Rid) -> Transform2D
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pub fn area_attach_object_instance_id(&mut self, area: Rid, id: i64)
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pub fn area_get_object_instance_id(&self, area: Rid) -> i64
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pub fn area_set_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)
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&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)
pub fn area_set_area_monitor_callback(
&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)
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&mut self,
area: Rid,
receiver: Option<Object>,
method: GodotString
)
pub fn area_set_monitorable(&mut self, area: Rid, monitorable: bool)
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pub fn body_create(&mut self) -> Rid
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pub fn body_set_space(&mut self, body: Rid, space: Rid)
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pub fn body_get_space(&self, body: Rid) -> Rid
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pub fn body_set_mode(&mut self, body: Rid, mode: i64)
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pub fn body_get_mode(&self, body: Rid) -> Physics2DServerBodyMode
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pub fn body_add_shape(&mut self, body: Rid, shape: Rid, transform: Transform2D)
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pub fn body_set_shape(&mut self, body: Rid, shape_idx: i64, shape: Rid)
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pub fn body_set_shape_transform(
&mut self,
body: Rid,
shape_idx: i64,
transform: Transform2D
)
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&mut self,
body: Rid,
shape_idx: i64,
transform: Transform2D
)
pub fn body_set_shape_metadata(
&mut self,
body: Rid,
shape_idx: i64,
metadata: Variant
)
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&mut self,
body: Rid,
shape_idx: i64,
metadata: Variant
)
pub fn body_get_shape_count(&self, body: Rid) -> i64
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pub fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid
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pub fn body_get_shape_transform(&self, body: Rid, shape_idx: i64) -> Transform2D
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pub fn body_get_shape_metadata(&self, body: Rid, shape_idx: i64) -> Variant
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pub fn body_remove_shape(&mut self, body: Rid, shape_idx: i64)
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pub fn body_clear_shapes(&mut self, body: Rid)
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pub fn body_set_shape_disabled(
&mut self,
body: Rid,
shape_idx: i64,
disable: bool
)
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&mut self,
body: Rid,
shape_idx: i64,
disable: bool
)
pub fn body_set_shape_as_one_way_collision(
&mut self,
body: Rid,
shape_idx: i64,
enable: bool
)
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&mut self,
body: Rid,
shape_idx: i64,
enable: bool
)
pub fn body_attach_object_instance_id(&mut self, body: Rid, id: i64)
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pub fn body_get_object_instance_id(&self, body: Rid) -> i64
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pub fn body_set_continuous_collision_detection_mode(
&mut self,
body: Rid,
mode: i64
)
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&mut self,
body: Rid,
mode: i64
)
pub fn body_get_continuous_collision_detection_mode(
&self,
body: Rid
) -> Physics2DServerCCDMode
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&self,
body: Rid
) -> Physics2DServerCCDMode
pub fn body_set_collision_layer(&mut self, body: Rid, layer: i64)
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pub fn body_get_collision_layer(&self, body: Rid) -> i64
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pub fn body_set_collision_mask(&mut self, body: Rid, mask: i64)
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pub fn body_get_collision_mask(&self, body: Rid) -> i64
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pub fn body_set_param(&mut self, body: Rid, param: i64, value: f64)
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pub fn body_get_param(&self, body: Rid, param: i64) -> f64
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pub fn body_set_state(&mut self, body: Rid, state: i64, value: Variant)
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pub fn body_get_state(&self, body: Rid, state: i64) -> Variant
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pub fn body_apply_central_impulse(&mut self, body: Rid, impulse: Vector2)
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pub fn body_apply_torque_impulse(&mut self, body: Rid, impulse: f64)
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pub fn body_apply_impulse(
&mut self,
body: Rid,
position: Vector2,
impulse: Vector2
)
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&mut self,
body: Rid,
position: Vector2,
impulse: Vector2
)
pub fn body_add_central_force(&mut self, force: Rid, arg1: Vector2)
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pub fn body_add_force(&mut self, body: Rid, offset: Vector2, force: Vector2)
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pub fn body_add_torque(&mut self, body: Rid, torque: f64)
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pub fn body_set_axis_velocity(&mut self, body: Rid, axis_velocity: Vector2)
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pub fn body_add_collision_exception(&mut self, body: Rid, excepted_body: Rid)
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pub fn body_remove_collision_exception(&mut self, body: Rid, excepted_body: Rid)
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pub fn body_set_max_contacts_reported(&mut self, body: Rid, amount: i64)
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pub fn body_get_max_contacts_reported(&self, body: Rid) -> i64
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pub fn body_set_omit_force_integration(&mut self, body: Rid, enable: bool)
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pub fn body_is_omitting_force_integration(&self, body: Rid) -> bool
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pub fn body_set_force_integration_callback(
&mut self,
body: Rid,
receiver: Option<Object>,
method: GodotString,
userdata: Variant
)
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&mut self,
body: Rid,
receiver: Option<Object>,
method: GodotString,
userdata: Variant
)
pub fn body_test_motion(
&mut self,
body: Rid,
from: Transform2D,
motion: Vector2,
infinite_inertia: bool,
margin: f64,
result: Option<Physics2DTestMotionResult>
) -> bool
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&mut self,
body: Rid,
from: Transform2D,
motion: Vector2,
infinite_inertia: bool,
margin: f64,
result: Option<Physics2DTestMotionResult>
) -> bool
pub fn body_get_direct_state(
&mut self,
body: Rid
) -> Option<Physics2DDirectBodyState>
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&mut self,
body: Rid
) -> Option<Physics2DDirectBodyState>
pub fn joint_set_param(&mut self, joint: Rid, param: i64, value: f64)
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pub fn joint_get_param(&self, joint: Rid, param: i64) -> f64
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pub fn pin_joint_create(
&mut self,
anchor: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid
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&mut self,
anchor: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid
pub fn groove_joint_create(
&mut self,
groove1_a: Vector2,
groove2_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid
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&mut self,
groove1_a: Vector2,
groove2_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid
pub fn damped_spring_joint_create(
&mut self,
anchor_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid
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&mut self,
anchor_a: Vector2,
anchor_b: Vector2,
body_a: Rid,
body_b: Rid
) -> Rid
pub fn damped_string_joint_set_param(
&mut self,
joint: Rid,
param: i64,
value: f64
)
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&mut self,
joint: Rid,
param: i64,
value: f64
)
pub fn damped_string_joint_get_param(&self, joint: Rid, param: i64) -> f64
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pub fn joint_get_type(&self, joint: Rid) -> Physics2DServerJointType
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pub fn free_rid(&mut self, rid: Rid)
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pub fn set_active(&mut self, active: bool)
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pub fn get_process_info(&mut self, process_info: i64) -> i64
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pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for Physics2DServer
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fn clone(&self) -> Physics2DServer
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for Physics2DServer
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impl Debug for Physics2DServer
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impl GodotObject for Physics2DServer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for Physics2DServer
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for Physics2DServer
impl !Send for Physics2DServer
impl !Sync for Physics2DServer
impl Unpin for Physics2DServer
impl UnwindSafe for Physics2DServer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,