Struct gdnative_physics::Generic6DOFJoint[][src]

pub struct Generic6DOFJoint { /* fields omitted */ }

core class Generic6DOFJoint inherits Joint (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Generic6DOFJoint is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Generic6DOFJoint::free.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

Generic6DOFJoint inherits methods from:

Methods

impl Generic6DOFJoint
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Generic6DOFJoint::free.

Manually deallocate the object.

Inherited from Joint.

Inherited from Joint.

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Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for Generic6DOFJoint
[src]

impl Clone for Generic6DOFJoint
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Generic6DOFJoint
[src]

Formats the value using the given formatter. Read more

impl GodotObject for Generic6DOFJoint
[src]

impl ToVariant for Generic6DOFJoint
[src]

impl Free for Generic6DOFJoint
[src]

impl QueueFree for Generic6DOFJoint
[src]

Auto Trait Implementations