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//! Types that represent core-datatypes of Godot.

pub mod geom;

pub mod access;
pub mod byte_array;
pub mod color;
pub mod color_array;
pub mod dictionary;
pub mod error;
pub mod float32_array;
pub mod int32_array;
pub mod node_path;
pub mod point2;
pub mod rid;
pub mod string;
pub mod string_array;
pub mod typed_array;
pub mod variant;
pub mod variant_array;
pub mod vector2;
pub mod vector2_array;
pub mod vector3;
pub mod vector3_array;

pub use geom::*;

pub use access::*;
pub use byte_array::*;
pub use color::*;
pub use color_array::*;
pub use dictionary::Dictionary;
pub use error::GodotError;
pub use float32_array::*;
pub use int32_array::*;
pub use node_path::*;
pub use point2::*;
pub use rid::*;
pub use string::*;
pub use string_array::*;
pub use typed_array::TypedArray;
pub use variant::*;
pub use variant_array::*;
pub use vector2::*;
pub use vector2_array::*;
pub use vector3::*;
pub use vector3_array::*;