Struct gdnative_common::Position3D[][src]

pub struct Position3D { /* fields omitted */ }

core class Position3D inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Position3D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Position3D::free.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Position3D inherits methods from:

Methods

impl Position3D
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Position3D::free.

Manually deallocate the object.

Inherited from Spatial.

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Inherited from Object.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for Position3D
[src]

impl Clone for Position3D
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Position3D
[src]

Formats the value using the given formatter. Read more

impl GodotObject for Position3D
[src]

impl ToVariant for Position3D
[src]

impl Free for Position3D
[src]

impl QueueFree for Position3D
[src]

Auto Trait Implementations

impl !Send for Position3D

impl !Sync for Position3D