[][src]Struct gdnative_bindings::Theme

pub struct Theme { /* fields omitted */ }

core class Theme inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Theme inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Theme[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn clear(&self)[src]

Clears all values on the theme.

pub fn clear_color(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
)
[src]

Clears the [Color] at [code]name[/code] if the theme has [code]type[/code].

pub fn clear_constant(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
)
[src]

Clears the constant at [code]name[/code] if the theme has [code]type[/code].

pub fn clear_font(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
)
[src]

Clears the [Font] at [code]name[/code] if the theme has [code]type[/code].

pub fn clear_icon(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
)
[src]

Clears the icon at [code]name[/code] if the theme has [code]type[/code].

pub fn clear_stylebox(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
)
[src]

Clears [StyleBox] at [code]name[/code] if the theme has [code]type[/code].

pub fn copy_default_theme(&self)[src]

Sets the theme's values to a copy of the default theme values.

pub fn copy_theme(&self, other: impl AsArg<Theme>)[src]

Sets the theme's values to a copy of a given theme.

pub fn get_color(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> Color
[src]

Returns the [Color] at [code]name[/code] if the theme has [code]type[/code].

pub fn get_color_list(&self, _type: impl Into<GodotString>) -> StringArray[src]

Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has [code]type[/code].

pub fn get_constant(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> i64
[src]

Returns the constant at [code]name[/code] if the theme has [code]type[/code].

pub fn get_constant_list(&self, _type: impl Into<GodotString>) -> StringArray[src]

Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has [code]type[/code].

pub fn default_font(&self) -> Option<Ref<Font, Shared>>[src]

The theme's default font.

pub fn get_font(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> Option<Ref<Font, Shared>>
[src]

Returns the [Font] at [code]name[/code] if the theme has [code]type[/code].

pub fn get_font_list(&self, _type: impl Into<GodotString>) -> StringArray[src]

Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has [code]type[/code].

pub fn get_icon(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> Option<Ref<Texture, Shared>>
[src]

Returns the icon [Texture] at [code]name[/code] if the theme has [code]type[/code].

pub fn get_icon_list(&self, _type: impl Into<GodotString>) -> StringArray[src]

Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has [code]type[/code].

pub fn get_stylebox(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> Option<Ref<StyleBox, Shared>>
[src]

Returns the icon [StyleBox] at [code]name[/code] if the theme has [code]type[/code].

pub fn get_stylebox_list(&self, _type: impl Into<GodotString>) -> StringArray[src]

Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]type[/code].

pub fn get_stylebox_types(&self) -> StringArray[src]

Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has [code]type[/code].

pub fn get_type_list(&self, _type: impl Into<GodotString>) -> StringArray[src]

Returns all the types in [code]type[/code] as a [PoolStringArray] for use in any of the [code]get_*[/code] functions, if the theme has [code]type[/code].

pub fn has_color(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> bool
[src]

Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]type[/code].
				Returns [code]false[/code] if the theme does not have [code]type[/code].

pub fn has_constant(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> bool
[src]

Returns [code]true[/code] if constant with [code]name[/code] is in [code]type[/code].
				Returns [code]false[/code] if the theme does not have [code]type[/code].

pub fn has_font(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> bool
[src]

Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]type[/code].
				Returns [code]false[/code] if the theme does not have [code]type[/code].

pub fn has_icon(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> bool
[src]

Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in [code]type[/code].
				Returns [code]false[/code] if the theme does not have [code]type[/code].

pub fn has_stylebox(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>
) -> bool
[src]

Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]type[/code].
				Returns [code]false[/code] if the theme does not have [code]type[/code].

pub fn set_color(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>,
    color: Color
)
[src]

Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]type[/code].
				Does nothing if the theme does not have [code]type[/code].

pub fn set_constant(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>,
    constant: i64
)
[src]

Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]type[/code].
				Does nothing if the theme does not have [code]type[/code].

pub fn set_default_font(&self, font: impl AsArg<Font>)[src]

The theme's default font.

pub fn set_font(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>,
    font: impl AsArg<Font>
)
[src]

Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]type[/code].
				Does nothing if the theme does not have [code]type[/code].

pub fn set_icon(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>,
    texture: impl AsArg<Texture>
)
[src]

Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] in [code]type[/code].
				Does nothing if the theme does not have [code]type[/code].

pub fn set_stylebox(
    &self,
    name: impl Into<GodotString>,
    _type: impl Into<GodotString>,
    texture: impl AsArg<StyleBox>
)
[src]

Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]type[/code].
				Does nothing if the theme does not have [code]type[/code].

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [code]subresources[/code] argument which will copy the subresources.
				[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.

Default Arguments

  • subresources - false

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns [code]null[/code].

pub fn name(&self) -> GodotString[src]

The name of the resource. This is an optional identifier.

pub fn path(&self) -> GodotString[src]

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

pub fn get_rid(&self) -> Rid[src]

Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID.

pub fn is_local_to_scene(&self) -> bool[src]

If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

pub fn set_local_to_scene(&self, enable: bool)[src]

If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.

pub fn set_name(&self, name: impl Into<GodotString>)[src]

The name of the resource. This is an optional identifier.

pub fn set_path(&self, path: impl Into<GodotString>)[src]

The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

pub fn setup_local_to_scene(&self)[src]

This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script.
				For most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport.

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path.

Trait Implementations

impl Debug for Theme[src]

impl Deref for Theme[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Theme[src]

impl GodotObject for Theme[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for Theme[src]

impl Sealed for Theme[src]

impl SubClass<Object> for Theme[src]

impl SubClass<Reference> for Theme[src]

impl SubClass<Resource> for Theme[src]

Auto Trait Implementations

impl RefUnwindSafe for Theme

impl !Send for Theme

impl !Sync for Theme

impl Unpin for Theme

impl UnwindSafe for Theme

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.