[−][src]Struct gdnative_bindings::Physics2DTestMotionResult
core class Physics2DTestMotionResult
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Physics2DTestMotionResult inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl Physics2DTestMotionResult
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn collider(&self) -> Option<Ref<Object, Shared>>
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pub fn collider_id(&self) -> i64
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pub fn collider_rid(&self) -> Rid
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pub fn collider_shape(&self) -> i64
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pub fn collider_velocity(&self) -> Vector2
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pub fn collision_normal(&self) -> Vector2
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pub fn collision_point(&self) -> Vector2
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pub fn motion(&self) -> Vector2
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pub fn motion_remainder(&self) -> Vector2
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Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for Physics2DTestMotionResult
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impl Deref for Physics2DTestMotionResult
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impl DerefMut for Physics2DTestMotionResult
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impl GodotObject for Physics2DTestMotionResult
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for Physics2DTestMotionResult
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impl Sealed for Physics2DTestMotionResult
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impl SubClass<Object> for Physics2DTestMotionResult
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impl SubClass<Reference> for Physics2DTestMotionResult
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Auto Trait Implementations
impl RefUnwindSafe for Physics2DTestMotionResult
impl !Send for Physics2DTestMotionResult
impl !Sync for Physics2DTestMotionResult
impl Unpin for Physics2DTestMotionResult
impl UnwindSafe for Physics2DTestMotionResult
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,