[][src]Struct gdnative_bindings::InputEventMouse

pub struct InputEventMouse { /* fields omitted */ }

core class InputEventMouse inherits InputEventWithModifiers (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventMouse inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl InputEventMouse[src]

pub fn button_mask(&self) -> i64[src]

The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.

pub fn global_position(&self) -> Vector2[src]

The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.

pub fn position(&self) -> Vector2[src]

The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.

pub fn set_button_mask(&self, button_mask: i64)[src]

The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.

pub fn set_global_position(&self, global_position: Vector2)[src]

The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.

pub fn set_position(&self, position: Vector2)[src]

The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.

Methods from Deref<Target = InputEventWithModifiers>

pub fn alt(&self) -> bool[src]

State of the [code]Alt[/code] modifier.

pub fn command(&self) -> bool[src]

State of the [code]Command[/code] modifier.

pub fn control(&self) -> bool[src]

State of the [code]Ctrl[/code] modifier.

pub fn metakey(&self) -> bool[src]

State of the [code]Meta[/code] modifier.

pub fn shift(&self) -> bool[src]

State of the [code]Shift[/code] modifier.

pub fn set_alt(&self, enable: bool)[src]

State of the [code]Alt[/code] modifier.

pub fn set_command(&self, enable: bool)[src]

State of the [code]Command[/code] modifier.

pub fn set_control(&self, enable: bool)[src]

State of the [code]Ctrl[/code] modifier.

pub fn set_metakey(&self, enable: bool)[src]

State of the [code]Meta[/code] modifier.

pub fn set_shift(&self, enable: bool)[src]

State of the [code]Shift[/code] modifier.

Trait Implementations

impl Debug for InputEventMouse[src]

impl Deref for InputEventMouse[src]

type Target = InputEventWithModifiers

The resulting type after dereferencing.

impl DerefMut for InputEventMouse[src]

impl GodotObject for InputEventMouse[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Sealed for InputEventMouse[src]

impl SubClass<InputEvent> for InputEventMouse[src]

impl SubClass<InputEventMouse> for InputEventMouseMotion[src]

impl SubClass<InputEventMouse> for InputEventMouseButton[src]

impl SubClass<InputEventWithModifiers> for InputEventMouse[src]

impl SubClass<Object> for InputEventMouse[src]

impl SubClass<Reference> for InputEventMouse[src]

impl SubClass<Resource> for InputEventMouse[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.