[][src]Struct gdnative_bindings::ImmediateGeometry

pub struct ImmediateGeometry { /* fields omitted */ }

core class ImmediateGeometry inherits GeometryInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

ImmediateGeometry is a reference-only type. Persistent references can only exist in the unsafe Ref<ImmediateGeometry> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

ImmediateGeometry inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ImmediateGeometry[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn add_sphere(&self, lats: i64, lons: i64, radius: f64, add_uv: bool)[src]

Simple helper to draw an UV sphere with given latitude, longitude and radius.

Default Arguments

  • add_uv - true

pub fn add_vertex(&self, position: Vector3)[src]

Adds a vertex in local coordinate space with the currently set color/uv/etc.

pub fn begin(&self, primitive: i64, texture: impl AsArg<Texture>)[src]

Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
				For the type of primitive, see the [enum Mesh.PrimitiveType] enum.

Default Arguments

  • texture - null

pub fn clear(&self)[src]

Clears everything that was drawn using begin/end.

pub fn end(&self)[src]

Ends a drawing context and displays the results.

pub fn set_color(&self, color: Color)[src]

The current drawing color.

pub fn set_normal(&self, normal: Vector3)[src]

The next vertex's normal.

pub fn set_tangent(&self, tangent: Plane)[src]

The next vertex's tangent (and binormal facing).

pub fn set_uv(&self, uv: Vector2)[src]

The next vertex's UV.

pub fn set_uv2(&self, uv: Vector2)[src]

The next vertex's second layer UV.

Methods from Deref<Target = GeometryInstance>

pub fn cast_shadows_setting(&self) -> ShadowCastingSetting[src]

The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.

pub fn extra_cull_margin(&self) -> f64[src]

The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.

pub fn flag(&self, flag: i64) -> bool[src]

If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].

pub fn lod_max_distance(&self) -> f64[src]

The GeometryInstance's max LOD distance.
			[b]Note:[/b] This property currently has no effect.

pub fn lod_max_hysteresis(&self) -> f64[src]

The GeometryInstance's max LOD margin.
			[b]Note:[/b] This property currently has no effect.

pub fn lod_min_distance(&self) -> f64[src]

The GeometryInstance's min LOD distance.
			[b]Note:[/b] This property currently has no effect.

pub fn lod_min_hysteresis(&self) -> f64[src]

The GeometryInstance's min LOD margin.
			[b]Note:[/b] This property currently has no effect.

pub fn material_override(&self) -> Option<Ref<Material, Shared>>[src]

The material override for the whole geometry.
			If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.

pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)[src]

The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.

pub fn set_custom_aabb(&self, aabb: Aabb)[src]

Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.

pub fn set_extra_cull_margin(&self, margin: f64)[src]

The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.

pub fn set_flag(&self, flag: i64, value: bool)[src]

If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].

pub fn set_lod_max_distance(&self, mode: f64)[src]

The GeometryInstance's max LOD distance.
			[b]Note:[/b] This property currently has no effect.

pub fn set_lod_max_hysteresis(&self, mode: f64)[src]

The GeometryInstance's max LOD margin.
			[b]Note:[/b] This property currently has no effect.

pub fn set_lod_min_distance(&self, mode: f64)[src]

The GeometryInstance's min LOD distance.
			[b]Note:[/b] This property currently has no effect.

pub fn set_lod_min_hysteresis(&self, mode: f64)[src]

The GeometryInstance's min LOD margin.
			[b]Note:[/b] This property currently has no effect.

pub fn set_material_override(&self, material: impl AsArg<Material>)[src]

The material override for the whole geometry.
			If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.

Trait Implementations

impl Debug for ImmediateGeometry[src]

impl Deref for ImmediateGeometry[src]

type Target = GeometryInstance

The resulting type after dereferencing.

impl DerefMut for ImmediateGeometry[src]

impl GodotObject for ImmediateGeometry[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for ImmediateGeometry[src]

impl QueueFree for ImmediateGeometry[src]

impl Sealed for ImmediateGeometry[src]

impl SubClass<GeometryInstance> for ImmediateGeometry[src]

impl SubClass<Node> for ImmediateGeometry[src]

impl SubClass<Object> for ImmediateGeometry[src]

impl SubClass<Spatial> for ImmediateGeometry[src]

impl SubClass<VisualInstance> for ImmediateGeometry[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.