[][src]Struct gdnative_bindings::HashingContext

pub struct HashingContext { /* fields omitted */ }

core class HashingContext inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

HashingContext inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl HashingContext[src]

Constants

pub const HASH_MD5: i64[src]

pub const HASH_SHA1: i64[src]

pub const HASH_SHA256: i64[src]

impl HashingContext[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn finish(&self) -> ByteArray[src]

Closes the current context, and return the computed hash.

pub fn start(&self, _type: i64) -> GodotResult[src]

Starts a new hash computation of the given [code]type[/code] (e.g. [constant HASH_SHA256] to start computation of a SHA-256).

pub fn update(&self, chunk: ByteArray) -> GodotResult[src]

Updates the computation with the given [code]chunk[/code] of data.

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.

Trait Implementations

impl Debug for HashingContext[src]

impl Deref for HashingContext[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for HashingContext[src]

impl GodotObject for HashingContext[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for HashingContext[src]

impl Sealed for HashingContext[src]

impl SubClass<Object> for HashingContext[src]

impl SubClass<Reference> for HashingContext[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.