[−][src]Struct gdnative_bindings::CameraFeed
core class CameraFeed
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CameraFeed inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CameraFeed
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Constants
pub const FEED_BACK: i64
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pub const FEED_FRONT: i64
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pub const FEED_NOIMAGE: i64
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pub const FEED_RGB: i64
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pub const FEED_UNSPECIFIED: i64
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pub const FEED_YCBCR: i64
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pub const FEED_YCBCR_SEP: i64
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impl CameraFeed
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn get_id(&self) -> i64
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Returns the unique ID for this feed.
pub fn get_name(&self) -> GodotString
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Returns the camera's name.
pub fn get_position(&self) -> FeedPosition
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Returns the position of camera on the device.
pub fn transform(&self) -> Transform2D
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The transform applied to the camera's image.
pub fn is_active(&self) -> bool
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If [code]true[/code], the feed is active.
pub fn set_active(&self, active: bool)
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If [code]true[/code], the feed is active.
pub fn set_transform(&self, transform: Transform2D)
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The transform applied to the camera's image.
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for CameraFeed
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impl Deref for CameraFeed
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impl DerefMut for CameraFeed
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impl GodotObject for CameraFeed
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for CameraFeed
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impl Sealed for CameraFeed
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impl SubClass<Object> for CameraFeed
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impl SubClass<Reference> for CameraFeed
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Auto Trait Implementations
impl RefUnwindSafe for CameraFeed
impl !Send for CameraFeed
impl !Sync for CameraFeed
impl Unpin for CameraFeed
impl UnwindSafe for CameraFeed
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,