[][src]Struct gdnative_bindings::CSGCylinder

pub struct CSGCylinder { /* fields omitted */ }

core class CSGCylinder inherits CSGPrimitive (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

CSGCylinder is a reference-only type. Persistent references can only exist in the unsafe Ref<CSGCylinder> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

CSGCylinder inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CSGCylinder[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn height(&self) -> f64[src]

pub fn material(&self) -> Option<Ref<Material, Shared>>[src]

pub fn radius(&self) -> f64[src]

pub fn sides(&self) -> i64[src]

pub fn smooth_faces(&self) -> bool[src]

pub fn is_cone(&self) -> bool[src]

pub fn set_cone(&self, cone: bool)[src]

pub fn set_height(&self, height: f64)[src]

pub fn set_material(&self, material: impl AsArg<Material>)[src]

pub fn set_radius(&self, radius: f64)[src]

pub fn set_sides(&self, sides: i64)[src]

pub fn set_smooth_faces(&self, smooth_faces: bool)[src]

Methods from Deref<Target = CSGPrimitive>

pub fn is_inverting_faces(&self) -> bool[src]

pub fn set_invert_faces(&self, invert_faces: bool)[src]

Trait Implementations

impl Debug for CSGCylinder[src]

impl Deref for CSGCylinder[src]

type Target = CSGPrimitive

The resulting type after dereferencing.

impl DerefMut for CSGCylinder[src]

impl GodotObject for CSGCylinder[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CSGCylinder[src]

impl QueueFree for CSGCylinder[src]

impl Sealed for CSGCylinder[src]

impl SubClass<CSGPrimitive> for CSGCylinder[src]

impl SubClass<CSGShape> for CSGCylinder[src]

impl SubClass<GeometryInstance> for CSGCylinder[src]

impl SubClass<Node> for CSGCylinder[src]

impl SubClass<Object> for CSGCylinder[src]

impl SubClass<Spatial> for CSGCylinder[src]

impl SubClass<VisualInstance> for CSGCylinder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.