[][src]Struct gdnative_bindings::BoxContainer

pub struct BoxContainer { /* fields omitted */ }

core class BoxContainer inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

BoxContainer inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl BoxContainer[src]

Constants

impl BoxContainer[src]

pub fn add_spacer(&self, begin: bool)[src]

Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/code] will insert the spacer control in front of other children.

pub fn alignment(&self) -> AlignMode[src]

The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).

pub fn set_alignment(&self, alignment: i64)[src]

The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).

Methods from Deref<Target = Container>

pub fn fit_child_in_rect(&self, child: impl AsArg<Control>, rect: Rect2)[src]

Fit a child control in a given rect. This is mainly a helper for creating custom container classes.

pub fn queue_sort(&self)[src]

Queue resort of the contained children. This is called automatically anyway, but can be called upon request.

Trait Implementations

impl Debug for BoxContainer[src]

impl Deref for BoxContainer[src]

type Target = Container

The resulting type after dereferencing.

impl DerefMut for BoxContainer[src]

impl GodotObject for BoxContainer[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl QueueFree for BoxContainer[src]

impl Sealed for BoxContainer[src]

impl SubClass<BoxContainer> for HBoxContainer[src]

impl SubClass<BoxContainer> for FileSystemDock[src]

impl SubClass<BoxContainer> for ColorPicker[src]

impl SubClass<BoxContainer> for VBoxContainer[src]

impl SubClass<CanvasItem> for BoxContainer[src]

impl SubClass<Container> for BoxContainer[src]

impl SubClass<Control> for BoxContainer[src]

impl SubClass<Node> for BoxContainer[src]

impl SubClass<Object> for BoxContainer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.