[−][src]Struct gdnative_bindings::VisualShaderNodeScalarFunc
core class VisualShaderNodeScalarFunc
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeScalarFunc inherits methods from:
Methods
impl VisualShaderNodeScalarFunc
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Constants
pub const FUNC_CEIL: i64
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pub const FUNC_ATAN: i64
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pub const FUNC_NEGATE: i64
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pub const FUNC_EXP: i64
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pub const FUNC_FRAC: i64
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pub const FUNC_SATURATE: i64
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pub const FUNC_SIN: i64
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pub const FUNC_ACOS: i64
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pub const FUNC_COS: i64
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pub const FUNC_ASIN: i64
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pub const FUNC_ABS: i64
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pub const FUNC_COSH: i64
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pub const FUNC_ROUND: i64
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pub const FUNC_SINH: i64
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pub const FUNC_SQRT: i64
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pub const FUNC_LOG: i64
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pub const FUNC_TAN: i64
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pub const FUNC_SIGN: i64
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pub const FUNC_TANH: i64
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pub const FUNC_FLOOR: i64
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impl VisualShaderNodeScalarFunc
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_function(&self) -> VisualShaderNodeScalarFuncFunction
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pub fn set_function(&mut self, func: i64)
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pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = VisualShaderNode>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_input_port_default_value(&self, port: i64) -> Variant
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pub fn get_output_port_for_preview(&self) -> i64
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pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)
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pub fn set_output_port_for_preview(&mut self, port: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeScalarFunc
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeScalarFunc
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impl Deref for VisualShaderNodeScalarFunc
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type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
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impl DerefMut for VisualShaderNodeScalarFunc
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fn deref_mut(&mut self) -> &mut VisualShaderNode
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impl Drop for VisualShaderNodeScalarFunc
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impl FromVariant for VisualShaderNodeScalarFunc
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for VisualShaderNodeScalarFunc
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for VisualShaderNodeScalarFunc
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impl ToVariant for VisualShaderNodeScalarFunc
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeScalarFunc
impl !Send for VisualShaderNodeScalarFunc
impl !Sync for VisualShaderNodeScalarFunc
impl Unpin for VisualShaderNodeScalarFunc
impl UnwindSafe for VisualShaderNodeScalarFunc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,