[−][src]Struct gdnative_bindings::LinkButton
core class LinkButton
inherits BaseButton
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
LinkButton
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using LinkButton::free
.
Class hierarchy
LinkButton inherits methods from:
Methods
impl LinkButton
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Constants
pub const UNDERLINE_MODE_ON_HOVER: i64
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pub const UNDERLINE_MODE_NEVER: i64
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pub const UNDERLINE_MODE_ALWAYS: i64
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impl LinkButton
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pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using LinkButton::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn get_text(&self) -> GodotString
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pub unsafe fn get_underline_mode(&self) -> LinkButtonUnderlineMode
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pub unsafe fn set_text(&mut self, text: GodotString)
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pub unsafe fn set_underline_mode(&mut self, underline_mode: i64)
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pub unsafe fn to_base_button(&self) -> BaseButton
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = BaseButton>
pub const DRAW_HOVER_PRESSED: i64
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pub const ACTION_MODE_BUTTON_PRESS: i64
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pub const DRAW_NORMAL: i64
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pub const DRAW_PRESSED: i64
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pub const DRAW_HOVER: i64
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pub const ACTION_MODE_BUTTON_RELEASE: i64
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pub const DRAW_DISABLED: i64
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pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _pressed(&mut self)
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pub unsafe fn _toggled(&mut self, button_pressed: bool)
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pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn get_action_mode(&self) -> BaseButtonActionMode
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pub unsafe fn get_button_group(&self) -> Option<ButtonGroup>
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pub unsafe fn get_button_mask(&self) -> i64
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pub unsafe fn get_draw_mode(&self) -> BaseButtonDrawMode
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pub unsafe fn get_enabled_focus_mode(&self) -> ControlFocusMode
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pub unsafe fn get_shortcut(&self) -> Option<ShortCut>
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pub unsafe fn is_disabled(&self) -> bool
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pub unsafe fn is_hovered(&self) -> bool
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pub unsafe fn is_pressed(&self) -> bool
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pub unsafe fn is_shortcut_in_tooltip_enabled(&self) -> bool
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pub unsafe fn is_toggle_mode(&self) -> bool
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pub unsafe fn set_action_mode(&mut self, mode: i64)
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pub unsafe fn set_button_group(&mut self, button_group: Option<ButtonGroup>)
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pub unsafe fn set_button_mask(&mut self, mask: i64)
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pub unsafe fn set_disabled(&mut self, disabled: bool)
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pub unsafe fn set_enabled_focus_mode(&mut self, mode: i64)
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pub unsafe fn set_pressed(&mut self, pressed: bool)
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pub unsafe fn set_shortcut(&mut self, shortcut: Option<ShortCut>)
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pub unsafe fn set_shortcut_in_tooltip(&mut self, enabled: bool)
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pub unsafe fn set_toggle_mode(&mut self, enabled: bool)
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pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for LinkButton
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fn clone(&self) -> LinkButton
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for LinkButton
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impl Debug for LinkButton
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impl Deref for LinkButton
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impl DerefMut for LinkButton
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fn deref_mut(&mut self) -> &mut BaseButton
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impl Free for LinkButton
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unsafe fn godot_free(self)
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impl FromVariant for LinkButton
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for LinkButton
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for LinkButton
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impl QueueFree for LinkButton
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for LinkButton
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for LinkButton
impl !Send for LinkButton
impl !Sync for LinkButton
impl Unpin for LinkButton
impl UnwindSafe for LinkButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,